Prerelease build to test all modes and other changes. There may be some leftover bugs, please make sure to leave feedback so that I can adjust it. Medstar's Modmanager is supported.
This is a small mod with the simple goal of overhauling existing leaders and adding new ones like the Banished, Forerunners, Flood and Post-War Humanity to Halo Wars.
It will also include new maps and gamemodes to showcase the new mod tools being created right now.
You can find out more about current development in our discord server and the Trello page.
You can find other modded players in our discord server Discord Invite Link
Development progress
Trello.com
INFO
This is fully compatible with the single player campaign and skirmish mode, as well as multiplayer. If you wanna play this online, the other guys must have it installed as well.
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How to install manually: (def not copied from Leader Overhaul Mod)
*If you are updating from a previous version, delete the previous version before installing.
Download and extract this .rar archive.
If you are using the Steam version, you may place the "Sarcophagus Public Prerelease" folder anywhere. If you have the windows store version, then you must put it here:
C:\Users\*YourUsername*\AppData\Local\Packages\Microsoft.BulldogThreshold_8wekyb3d8bbwe\LocalState
Open the "Sarcophagus Public Prerelease" folder, then open "ModData" and copy the address/path.
Then, go to:
C:\Users\*YourUsername*\AppData\Local\Halo Wars
Right click, create a .txt file and name it "ModManifest".
Open ModManifest and paste in the address that was copied.
Save ModManifest, and you're done
Example of the mod folder path:
C:\Program Files (x86)\Steam\steamapps\common\HaloWarsDE\Medstar's HaloWarsDE Mod Manager\HWDE Mods\Sarcophagus Public Prerelease\ModData
How to install with Medstar's Mod Manager:
Download and extract this .rar archive.
Download and install Medstar's Mod Manager
Follow the instructions given in the description of the Mod Manager
Place the "Sarcophagus Public Prerelease" folder in the "HWDEMods" folder
Example of the mod folder path:
C:\Program Files (x86)\Steam\steamapps\common\HaloWarsDE\Medstar's HaloWarsDE Mod Manager\HWDE Mods\Sarcophagus Public Prerelease\ModData
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Changelog from 0.4.7 to 0.5.7
- Added 3 new 1v1 maps and 3 new 3v3 Maps (campaign/reskins)
- Added the Rebel leader
- Changed the Banished Elite to a Hunter leader
- Reworked several textures and animations
- Reworked the creeps found on most maps
- Add more units to the creep roster
- Introduced a new gamemode called Skirmish, which randomizes creeps on the map and includes minor changes to the gameplay. Classic mode does not contain the new changes,
- Added the Cyclops, Mantis and Colossus to Anders
- Several minor balance changes
- Fixed several AI related issues
- Fixed minor texture issues
- Fixed minor icon issues
- Fixed other major and minor issues
- Adjusted AI behaviour
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Changelog from 0.4.7 to 0.4.7.1
- Fixed Ghost issue for the Banished Elite leader
- Fixed Banished Infantry upgrades
- Adjusted AI behaviour
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Changelog from 0.4.6 to 0.4.7
- Fixed Banished Elite doesnt have proper access to the ghost
- Replaced infected Spartan with the Juggernaut
- Fixed Infected Rocket ODST does not hold a rocket launcher
- Fixed Cobras lose health during infection (not confirmed)
- Fixed Brutes not holding their Brute Shot
- Fixed the Weapons and Jetpack of the Banished Elite Hero
- Fixed Banished Ghost and Brutechopper tech tree
- Fixed the Grizzly
- Fixed missing fuel rod textures
- Added Banished Lich
- Adjusted AI tech unlocks
- Adjusted AI behaviour
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Changelog from 0.4.5 to 0.4.6
Fixed Flood Hud
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Changelog from 0.4 to 0.4.5
Bugs
- Fixed several minor and 2 major issues
- Fixed firefight stat modifiers
Known new bugs
- Cov/Banished AI may have damaged during the bug fixing, this needs some playtesting/feedback
I wouldnt mind some ideas for the Mod tips section
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Changelog from version 0.3 to 0.4
Gamemode changes
The wave system has been completely rewritten. It would benefit from some feedback.
You can now set the Firefight (Waves and Deathmatch only) Difficulty using the first AI Player in Team Bravo (The AI that gets destroyed in the beginning of the match)
Difficulty changes following stats
Easy reduces damage and health to 0.3 percent
Normal reduces damage and health to 0.75 percent
Heroic reduces damage to 0.9 percent and adds 15% to unit bounties (faster veterancy leveling)
Legendary increases damage and health by 30% and velocity (Unit Speed) by 20% percent and adds up to 100% to bounties (faster veterancy leveling)
Firefight (Waves and Deathmatch only) is now able to adjust Wave Strenght based on Player count. This needs feedback for proper adjusting.
Quick Match
Overhauled Script for easier maintenance and better compatibility with skirmish changes.
Deathmatch
Added some missing tech upgrades.
Balance
- Nerfed Pure forms
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Bugs
- Fixed some missing upgrades in Deathmatch and Quick Match
- Fixed Temple and Cov Barracks have too many entries, split it between factions
- Fixed Infected banished banshees use the wrong model
- Fixed Brute Warrior still use Atriox Chosen strings
- Fixed Battle Rifle does not use textures
- Fixed Banished Hunter
- Fixed Infected Elite
- Fixed Jackals
- Fixed Minor issues
Known new bugs
- Cov/Banished AI may have damaged during the bug fixing, this needs some playtesting/feedback
I wouldnt mind some ideas for the Mod tips section
thanks man for keeping this mod alive cant wait for your full release in the future