Alpha access to the 0.6 branch. Currently testing game stability before adding new assets to the game. Loading in multiple factions seems to cause issues. Modmanager is supported.
This is a small mod with the simple goal of overhauling existing leaders and adding new ones like the Banished, Forerunners, Flood and Post-War Humanity to Halo Wars.
It will also include new maps and gamemodes to showcase the new mod tools being created right now.
You can find out more about current development in our discord server and the Trello page.
You can find other modded players in our discord server Discord Invite Link
Development progress
Trello.com
INFO
This is fully compatible with the single player campaign and skirmish mode, as well as multiplayer. If you wanna play this online, the other guys must have it installed as well.
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How to install manually with WINDOWS STORE/GAMEPASS: (def not copied from Leader Overhaul Mod)
*If you are updating from a previous version, delete the previous version before installing.
Download and extract this .rar archive into this path (this is important because it cant read the mod otherwise).
C:\Users\*YourUsername*\AppData\Local\Packages\Microsoft.BulldogThreshold_8wekyb3d8bbwe\LocalState
Open the "Sarcophagus Public Prerelease" folder, then open "ModData" and copy the address/path.
Then, go to:
C:\Users\*YourUsername*\AppData\Local\Packages\Microsoft.BulldogThreshold_8wekyb3d8bbwe\LocalState
Right click, create a .txt file and name it "ModManifest".
Open ModManifest and paste in the address that was copied.
Save ModManifest, and you're done
Example of the mod folder path:
C:\Users\*YourUsername*\AppData\Local\Packages\Microsoft.BulldogThreshold_8wekyb3d8bbwe\LocalState\Sarcophagus Public Prerelease\ModData
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How to install manually with STEAM: (def not copied from Leader Overhaul Mod)
*If you are updating from a previous version, delete the previous version before installing.
Download and extract this .rar archive.
Open the "Sarcophagus Public Prerelease" folder, then open "ModData" and copy the address/path.
Then, go to:
C:\Users\*YourUsername*\AppData\Local\Halo Wars
Right click, create a .txt file and name it "ModManifest".
Open ModManifest and paste in the address that was copied.
Save ModManifest, and you're done
Example of the mod folder path:
C:\Program Files (x86)\Steam\steamapps\common\HaloWarsDE\Medstar's HaloWarsDE Mod Manager\HWDE Mods\Sarcophagus Public Prerelease\ModData
How to install with Medstar's Mod Manager:
Download and extract this .rar archive.
Download and install Medstar's Mod Manager
Follow the instructions given in the description of the Mod Manager
Place the "Sarcophagus Public Prerelease" folder in the "HWDEMods" folder
Example of the mod folder path:
C:\Program Files (x86)\Steam\steamapps\common\HaloWarsDE\Medstar's HaloWarsDE Mod Manager\HWDE Mods\Sarcophagus Public Prerelease\ModData
I've noticed a few things that you might want to solve, first is the Spartans, I'm not sure if it's an intentional part of the design but they can't hijack vehicles.
The next is the ultimate unit for Colony, the Lich, it's in my opinion terrible, it's just a Scarab but worse, it can fly over things which is fine but a Scarab can climb over anything as well.
It gets attacked simultaneously by air and ground attacks, so fighting a Scarab it will always lose because it's being hit by both attacks, however I will say it looks pretty cool and it's unique compared to other ultimate units so good on you for that.
For the normal Covenant leaders, I noticed the Spectres and Prowlers are busted, at max having 10 armor, which completely wipe the floor with any other maxed unit pretty much, once you get a critical mass they overwhelm even the strongest armies.
Also the Nightgale's upgrades don't apply to all existing Nightgales only to the new one you make, I realized this when I got all their upgrades but they only had one drone, so I made another Nightgale and it had three drones.
I hope this feedback helped, if I came off as overcritical apologies, these are just the existing things I came to see in a couple of games with every Commander.
Overall this mod is well done and possesses a lot of unique things to it like new units and models, pretty solid, I look forward to your future progress, the gameplay was quite enjoyable.
I am blow away by the depth of the mod. The rebel faction is executed the best in all areas and I think the open building style of the Flood Gravemind is brilliant. I really enjoyed the gameplay changes that were made, things seemed fresh and new.
Can you please make back Halo Wars soldiers models ? I think halo 3 models too detalizeited for strategies.