The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

This is a small mod with the simple goal of overhauling existing leaders and adding new ones like the Banished, Forerunners, Flood and Post-War Humanity to Halo Wars.

Description

Alpha access to the 0.6 branch. Currently testing game stability before adding new assets to the game. Loading in multiple factions seems to cause issues. Modmanager is supported.

Preview
Sarcophagus Alpha Access 0.6 v3
Post comment Comments
DeathStroke94
DeathStroke94 - - 5 comments

I've noticed a few things that you might want to solve, first is the Spartans, I'm not sure if it's an intentional part of the design but they can't hijack vehicles.

The next is the ultimate unit for Colony, the Lich, it's in my opinion terrible, it's just a Scarab but worse, it can fly over things which is fine but a Scarab can climb over anything as well.

It gets attacked simultaneously by air and ground attacks, so fighting a Scarab it will always lose because it's being hit by both attacks, however I will say it looks pretty cool and it's unique compared to other ultimate units so good on you for that.

For the normal Covenant leaders, I noticed the Spectres and Prowlers are busted, at max having 10 armor, which completely wipe the floor with any other maxed unit pretty much, once you get a critical mass they overwhelm even the strongest armies.

Also the Nightgale's upgrades don't apply to all existing Nightgales only to the new one you make, I realized this when I got all their upgrades but they only had one drone, so I made another Nightgale and it had three drones.

I hope this feedback helped, if I came off as overcritical apologies, these are just the existing things I came to see in a couple of games with every Commander.

Overall this mod is well done and possesses a lot of unique things to it like new units and models, pretty solid, I look forward to your future progress, the gameplay was quite enjoyable.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,898 comments

I am blow away by the depth of the mod. The rebel faction is executed the best in all areas and I think the open building style of the Flood Gravemind is brilliant. I really enjoyed the gameplay changes that were made, things seemed fresh and new.

Reply Good karma Bad karma+1 vote
at0mlol
at0mlol - - 2 comments

Can you please make back Halo Wars soldiers models ? I think halo 3 models too detalizeited for strategies.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Sarcophagus Alpha Access 0.6 v3 has not been tagged yet.