Historical modification about Ruthenia (other names: Rus, Kievan Rus) in 13th Century.

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Changes in various versions of this mod since 2.1.

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Changes in version 2.3.5:
1) Fixed bugs with some scenes.
2) New town (Pskov), castles (Rusa, Velikiye Luki, Sluchesk) and a lot of ruthenian villages.
3) New horde's scenes (from 12th).
4) Renamed ruthenian settlements. Now, they have a old name.
5) Renamed horde settlements. (Towns: Bolghar, Uvek, Azak-Tana, Beljamen, Sarai-Batu, Sarai-Berke; Castles: Majar, Suvar and old khan's encamps; villages: Camp Bulgar -> Bilar).
6) Added invasion of german feudals
7) Added lances.
8) New armors.
9) Fixed a bug 'repairing weapon'.
10) Fixed a bug 'swaybacked arrows'.
11) Fixed other bugs.

Changes in version 2.3:
1) Added new models of armor and weapon.
2) Added some scenes.
3) Added ability to start crusade.
4) Added ability to sell all prisoners in dialogue with Ramun or others traders in solonchaks.
5) Added ability convince the king to start a war or make a peace agreement.
6) Now, when player requests a conversation with the lord (in the castles), the lord will come out to talk with player if the player serves to a lord's faction. Or if the renown of the player is greater than 200.
7) New map icons.
8) Changed tournament system.
Fights: the same as they were. In a team. But everyone fights in own equipment and in own weapons.
Participants: lords, player, npcs, tournament npcs (e. g. Kradus), soldiers of high tier of faction, in which city tournament is held, which names do not have symbols = =, and in Teutonic Order - Danish and Swedish knights.
Reward for victory: 5000 denars + a good horse of faction in whose city the tournament is held.
9) Ability to recruit soldiers with 'lance' system in towns and villages which are owned by player.
10) New banners for Lithuania.
11) Chinese mercenaries are dressed in Chinese clothes.
12) Improved gangster "dens" - Stream and Ravine. There player can hire bandits and sell the prisoners (cheaply).
13) Now the starting relationship and the characters of the lords more closely correspond to the truth (well, as it seems to us).
14) Hiring recruits in locations now requires effective relations, not basic. These are the relations that show in the dialog..
15) Added the ability to disable weapon breaking.
16) Slightly redrawn global map. Some settlements have been moved and renamed.
17) Fixed some bugs.

Changes in version 2.2:
- Fixed many bugs of the previous version
- Lithuania is a full-fledged faction: the opportunity at the start to play for Lithuania, swear allegiance to Lithuania and carry out tasks of Lithuanian Lords
- The opportunity to set fire to the camp of bandits with all the consequences. New scenes of bandit lairs
- Lively settlements: animals (cows, pigs, dogs, sheep) and animated characters
- Corrected the Horde tactics in the field battle
- Disabled auto-transitions of lords from the faction into the faction
- Fixes and additions in russian translation
- A lot of new scenes

Changes in version 2.1:
1) Scenes:
- Replaced about 25 town and siege scenes, castles and villages:
• All Lietuva
• Order: Thorn, Odenpe, Kokenhausen, Gerzika
• Poland: Lublin
• Ruthenia: Turov, Volodymyr-Volynsky, Kyiv(siege), Chernihiv, Smolensk
- A global rotation of all settlements on the map: where the winter is no longer meet summer village and vice versa. Fixed siege scenes and fixed bugs.
- Scenes performed with traditional for this mod diligence and respect for the history. We were looking for models and drawings-maps of archaeological excavations. We take into account the geographical position of the settlement (hills, rivers).
- Siege scenes contain model-specific weapons, provide unusual for traditional Warband nonlinear path assaults and defense (ruined walls, barricades, full scene - will have take up donjon)
- In this regard, we are grateful for the feedback, because this amount of high-grade test new scenes we could not. Welcome to robust criticism and willingness to help in "military business".

2) we have provided the new role of Lithuania - a new hardcore member of historical events:
- we gave up the role of Lithuania as a whipping boy, gave her independent status and several fuses, transforming it into a pretty hardcore member of heroic events of 1230's
- Main hero can make peace with the faction and join its ranks
- strengthened the Lithuania princely troops, added several historically accurate dukes, added several villages, added Polotest to Lithuania, enhanced loyalty chiefs and princes to faction leader
- In the land of Lithuania added patrols, as well as many fairly strong and numerous groups of local robber-soldiers who may join the faction troops in battle
- Improved visualization (coat of arms), updated armor models, slightly reworked troop upgrade tree

3) in the direction of greater visual appeal, balance:
- strengthened and added a variety of kipchak's groups (added a new kind of veteran warriors, the warriors are dressed in historically accurate kipchak's armors; added quite dangerous nomad horde capable with smaller squads not only rob the caravan, but the average squad of duke/khan)
- disguised and better armed groups of mountain bandits-hutsuls who attack travelers in the Carpathians and Volyn-Galicia
- from Korsun-Chersonesus to the Dnieper rapids, Byzantium tries to control Tavria well-armed, but the lone squad of elite mercenaries, which regularly show "what's what" local Kipchaks; now with them (the Byzantines), you can fight against the nomads, or vice versa - to collect good weapons or trophy and horses in the battle against the Imperial henchmen - can and squad of Main hero (via the menu dialogue of this group you can a quarrel or make peace with the Empire)
- optimized basing and re-equipped soldiers-mercenaries
- continued the tradition of balancing armor and weapons: Now, not having sufficient strength, in the early stages of heavy armor or a helmet you will not dress.
- and many other things, such as new icons, improved animation, adding equipment models.

4) Common:
- The new design, animated menus and miniatures on the loading screen.
- Now just captured a settlement could not immediately equip garrison, it will take time. It made for more reality.
- Changed the fractions colors, ordered some of the coat of arms in relation with the addition of new historical characters.
- Completely changed companions - removed vanilla, created new and unique personages.
- Added animation windmill, added new models of buildings and fortifications.

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