Romam Indipiscor is a mod that is aimed to create a new gameplay enviromnent, with new units brought to you by Artstudio, and extensive gameplay, campaign and battle changes brought to you by Necronox. As a result, you will experience an very immersive gameplay, with new units and the revamped AI, you will find rival factions to grow powerful, and vast! (and much harder to conquer)
With the new improved AI & gameplay, and the revamped economic system and new units, you will be able to field large amount of armies, with powerful units. However, so will the AI, so expect a challanging campaign full of large epic battles with over 8000 men and large powerfull factions. and the Civil war will be the most challangi
This mod was also created by Artstudio.
Special thanks to Bulldog for his unit icon project, and all those invovled either with myself or Artstudio.
-Added 188 new abilites to units.
-Boosted base wealth of all factions.
-Boosted trade gain for hellenic Agora's and roman equivalents
-Reduced squalor in buildings.
-increased farming outputs
-increased fishing villages food output (as they can significantly hinder the economy you gain from)
-increase squalor for damaged building significantly
-Slums take 3 turns to build, but take 3 times the cash to remove.
-Replenishement at sea reduced the reflect historical accuracy (ships couldn't just generate men out of thin air)
-GDP of minor factions halfed.
-base pop growth slightly increased.
-Army caps changed to reflect new fame levels.
-Edicts changed to reflect new fame levels
-falx has powerful first strike (but reduced melee damaged afterwards)
-Axes has power first strike (not as poweful as falx)
-tusks now have bonus against inf. and cav.
-pike now has bonux against cavalry and elephants
-Rhompaia has powerful first strike but reduced melee afterwards.