Greetings! Today I will covering the stats and availability of the Venetian roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Venice's roster will perform in battle and when certain units will become available in the campaign.
Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!
The Republic of Venice
The strength of Venice revolves around good infantry supported by archers and crossbows to take down the most dangerous enemies from range. While Venice does get a decent selection of shock cavalry, you will find that they are not as readily available or as potent in battle as the knights of your neighbors. Your cavalry will most likely need to play a supporting role in your battle tactics rather than being the star of the show. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. For God and gold, (mostly gold), forward unto conquest!
1) General's Bodyguard
- Unit Size: 32
- Melee Attack: 5
- Charge: 14
- Secondary Melee Attack: 10
- Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Fortress
The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.
2) Urban Spear Militia
- Unit Size: 200
- Melee Attack: 2
- Charge: 2
- Defense: 11 (Armor 2, Defense Skill 2, Shield 7)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)
Cheap spear infantry, good for bolstering early-game armies or maintaining order in settlements.
3) Spadacini
- Unit Size: 150
- Melee Attack: 4
- Charge: 3
- Defense: 16, (Armor 4, Defense Skill 5, Shield 7)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Garrison Quarters, (Wooden Castle)
Cheap early-game spear unit with slightly better morale than most early-game militia.
4) Levy Archers
- Unit Size: 150
- Missile Attack: 2
- Melee Attack: 2
- Charge: 1
- Defense: 6 (Armor 1, Defense Skill 3, Shield 2)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Bowyer, (Wooden Castle)
Cheap archers, useful for volume of fire on lightly armored targets but little else.
5) Cavalry Militia
- Unit Size: 60
- Melee Attack: 3
- Charge: 12
- Secondary Melee Attack: 5
- Defense: 12 (Armor 6, Defense Skill 3, Shield 3)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Stables, (Wooden Castle)
A useful light cavalry, good for charging enemy archers or running down routing units.
6) Pavise Spear Militia
- Unit Size: 200
- Melee Attack: 2
- Charge: 2
- Defense: 14 (Armor 4, Defense Skill 1, Shield 9)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: City Watch, (City)
A sturdy spear unit, good for holding the line against the enemy and defending settlements.
7) Urban Crossbow Militia
- Unit Size: 150
- Missile Attack: 8 (AP)
- Melee Attack: 3
- Charge: 2
- Defense: 6 (Armor 1, Defense Skill 3, Shield 2)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: City Watch, (City) or Practice Range, (Castle)
A cheap yet effective crossbows unit.
8) Excusati Guard
- Unit Size: 200
- Melee Attack: 5
- Charge: 4
- Defense: 19 (Armor 7, Defense Skill 5, Shield 7)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Drill Square, (Castle)
A strong spear unit to serve as the backbone of the infantry, especially in the early campaign.
9) Venetian Archers
- Unit Size: 150
- Missile Attack: 5
- Melee Attack: 7
- Charge: 3
- Defense: 15 (Armor 6, Defense Skill 7, Shield 2)
- Attributes: Place Stakes
- Availability: Campaign start
- Building Requirement: Practice Range, (Castle)
An excellent archer unit with long range, these men can also hold their own in melee combat as medium infantry.
10) Feudal Foot Knights
- Unit Size: 120
- Melee Attack: 8
- Charge: 4
- Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Fortress
A strong infantry unit great for smashing through enemy infantry lines in the early campaign.
11) Feudal Knights
- Unit Size: 60
- Melee Attack: 7
- Charge: 12
- Secondary Melee Attack: 11
- Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Castle
A strong heavy cavalry, excellent at charging down any foe on the battlefield.
12) Late General's Bodyguard
- Unit Size: 32
- Melee Attack: 5
- Charge: 15
- Secondary Melee Attack: 10
- Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Citadel
An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.
13) Ronconieri Militia
- Unit Size: 150
- Melee Attack: 8 (AP)
- Charge: 5
- Defense: 11 (Armor 2, Defense Skill 7, Shield 2)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Militia Drill Square, (Large City)
A cheap yet effective shock infantry unit, good against both infantry and cavalry.
14) Pavise Crossbow Militia
- Unit Size: 150
- Missile Attack: 10 (AP)
- Melee Attack: 3
- Charge: 2
- Defense: 13 (Armor 4, Defense Skill 2, Shield 7)
- Attributes: Free upkeep
- Availability: New Era Event, (year 1300)
- Building Requirement: Militia Drill Square, (Large City)
A far more sturdy and effective version of Urban Crossbow Militia, these men are excellent at dealing with armored enemy threats.
15) Schiopettieri Handgunners
- Unit Size: 150
- Missile Attack: 14 (AP)
- Melee Attack: 4
- Charge: 3
- Defense: 13 (Armor 8, Defense Skill 5, Shield 0)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Militia Barracks, (Large City)
A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.
16) Fanteria Pesante
- Unit Size: 150
- Melee Attack: 10 (AP)
- Charge: 4
- Defense: 19 (Armor 9, Defense Skill 5, Shield 5)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Barracks, (Fortress)
The backbone of the Venetian infantry line, these men are great at holding the line or charging forward and bashing through the enemy with their war hammers.
17) Mounted Crossbowmen
- Unit Size: 80
- Missile Attack: 7 (AP)
- Melee Attack: 5
- Charge: 6
- Defense: 10 (Armor 7, Defense Skill 3, Shield 0)
- Attributes: Cantabrian Circle
- Availability: New Era Event, (year 1300)
- Building Requirement: Marksman's Range, (Citadel)
Fast cavalry skilled at penetrating armor, this unit is invaluable for the Venetians in taking out enemy shock cavalry.
18) Serragente Officers
- Unit Size: 150
- Melee Attack: 17 (AP)
- Charge: 6
- Defense: 17 (Armor 11, Defense Skill 6, Shield 0)
- Attributes: Free upkeep
- Availability: Partial Plate Event, (year 1310-1330)
- Building Requirement: Citadel
A powerful heavy infantry, these men are skilled at dealing with multiple opponents, and are especially suited at dealing with enemy armored cavalry. This unit becomes more readily available later on in the campaign, replacing the Feudal Foot Knight after the Full Plate Event, (year 1380-1400).
19) Signori Noble Cavalry
- Unit Size: 60
- Melee Attack: 7
- Charge: 12
- Secondary Melee Attack: 9 (AP)
- Defense: 22 (Armor 14, Defense Skill 5, Shield 3)
- Attributes: None
- Availability: Partial Plate Event, (year 1310-1330)
- Building Requirement: Fortress
A powerful heavy cavalry, excellent for charging down enemies in battle. This unit becomes more readily available later on in the campaign, replacing the Feudal Knights after the Full Plate Event, (year 1380-1400).
20) Lanzelonghe Militia
- Unit Size: 200
- Melee Attack: 4
- Charge: 3
- Defense: 9 (Armor 2, Defense Skill 4, Shield 3)
- Attributes: Free upkeep, Spear Wall
- Availability: Full Plate Event, (year 1380-1400)
- Building Requirement: Militia Barracks, (Large City)
A good defensive unit, great for holding choke points against any enemy.
21) Rotulari
- Unit Size: 150
- Melee Attack: 8
- Charge: 4
- Defense: 21 (Armor 10, Defense Skill 7, Shield 4)
- Attributes: None
- Availability: Full Plate Event, (year 1380-1400)
- Building Requirement: Barracks, (Fortress)
A strong heavy infantry, good for holding the line against the enemy.
22) Venetian Arbalesters
- Unit Size: 150
- Missile Attack: 13 (AP)
- Melee Attack: 8
- Charge: 4
- Defense: 17 (Armor 9, Defense Skill 6, Shield 2)
- Attributes: Place Stakes
- Availability: Full Plate Event, (year 1380-1400)
- Building Requirement: Marksman's Range, (Citadel)
A strong crossbow unit that can also serve a medium infantry in melee.
23 Stradiots
- Unit Size: 80
- Melee Attack: 10
- Charge: 9
- Secondary Melee Attack: 11
- Defense: 15 (Armor 6, Defense Skill 5, Shield 4)
- Attributes: None
- Availability: Full Plate Event, (year 1380-1400)
- Building Requirement: Earl's Stables, (Citadel)
Fast cavalry, suited for quick but devastating charges and fast withdrawals. Their maneuverability more than makes up for their lack armor.
24) Venetian Arquebusiers
- Unit Size: 150
- Missile Attack: 24 (AP)
- Melee Attack: 4
- Charge: 3
- Defense: 11 (Armor 4, Defense Skill 5, Shield 2)
- Attributes: None
- Availability: Matchlock Developed, (year 1420-1440)
- Building Requirement: Militia Barracks, (Large City)
The first long-range gunpowder infantry available to Venice, capable of devastating morale-shocking volleys of lead.
25) Pikemen
- Unit Size: 200
- Melee Attack: 5
- Charge: 4
- Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
- Attributes: Spear Wall
- Availability: Gothic Armor Event, (year 1450-1460)
- Building Requirement: Militia Barracks, (Large City)
An excellent unit in defense, especially against cavalry.
26) Halberdiers
- Unit Size: 150
- Melee Attack: 14 (AP)
- Charge: 6
- Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
- Attributes: Spear Wall
- Availability: Gothic Armor Event, (year 1450-1460)
- Building Requirement: Armory, (Citadel)
An excellent heavy infantry capable of killing enemy infantry or cavalry at will.
27) Broken Lances
- Unit Size: 80
- Melee Attack: 8
- Charge: 14
- Secondary Melee Attack: 12
- Defense: 32 (Armor 22, Defense Skill 6, Shield 4)
- Attributes: None
- Availability: Gothic Armor Event, (year 1450-1460)
- Building Requirement: King's Stables, (Citadel)
A strong shock cavalry, good for supporting the Venetian infantry and missile line.
28) Musketeers
- Unit Size: 150
- Missile Attack: 36 (AP)
- Melee Attack: 6
- Charge: 3
- Defense: 10 (Armor 2, Defense Skill 8, Shield 0)
- Attributes: None
- Availability: First Watch Event, (year 1510)
- Building Requirement: Royal Armory, (Huge City)
A devastating upgrade from Arquebusiers, this unit's volley can tear apart any enemy foolish enough to get in range.
29) Mounted Arquebusiers
- Unit Size: 80
- Missile Attack: 18 (AP)
- Melee Attack: 5
- Charge: 6
- Defense: 8 (Armor 4, Defense Skill 2, Shield 2)
- Attributes: None
- Availability: First Watch Event, (year 1510)
- Building Requirement: Army Barracks, (Huge City)
A fast skirmish cavalry, capable of devastating volleys against elite enemy units.
So there you have it, the entire roster for the Republic of Venice! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!