Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

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Detailed description of the Kingdom of Scotland roster.

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Greetings! Today I will covering the stats and availability of the Scottish roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Scotland's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


Kingdom of Scotland

Scotland's roster is defined by shock infantry backed by strong pikes. As a general rule, the Scots have lighter armor than most of their neighbors, but have higher morale and hit harder in melee. Combined with the general lack of cavalry in the Scottish roster, playing the Scots in battle and campaign is a unique challenge to the player. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. For the Highlands, onward!

1) General's Bodyguard

ne bodyguard info 2


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Spear Militia

spear militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 1
  • Defense: 8 (Armor 1, Defense Skill 1, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)

Basic spear unit, good for padding out early armies or as garrison troops in settlements.

3) Highlanders

highlanders 1


  • Unit Size: 150
  • Melee Attack: 7 (AP)
  • Charge: 4
  • Defense: 9 (Armor 1, Defense Skill 5, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

While not the sturdiest of troops, this unit can cause a lot of damage against even high-tier units with their axes, and their high morale ensures they will fight far longer than one might expect from early-tier infantry.

4) Levy Archers

peasant archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 1
  • Charge: 1
  • Defense: 4 (Armor 1, Defense Skill 3, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap early archer, useful for volume of fire against low-armor enemies and little else.

5) Border Horse

border horse 1


  • Unit Size: 60
  • Melee Attack: 4
  • Charge: 9
  • Secondary Melee Attack: 6
  • Defense: 4 (Armor 2, Defense Skill 2, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

The most common form of Scottish cavalry, this unit is good for charging after enemy archers and chasing down routing units.

6) Highland Pikemen

highland pikemen 1


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 3
  • Defense: 8 (Armor 2, Defense Skill 6, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

The backbone of the Scottish army, this unit is fantastic for holding the line and slaughtering enemy cavalry that stray too close.

7) Highland Archers

highland archers 1


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 4 (AP)
  • Charge: 3
  • Defense: 6 (Armor 1, Defense Skill 3, Shield 2)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

Rather mediocre in terms of ranged damage, this unit can nevertheless weaken lightly armored enemies from afar before causing a surprising amount of damage in melee as light infantry.

8) Scots Pike Militia

scots pike militia 1


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 3
  • Defense: 6 (Armor 2, Defense Skill 4, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A militia version of Highland Pikemen, not quite as effective but still excellent for holding the line and killing enemy cavalry.

9) Crossbow Militia

crossbow militia info


  • Unit Size: 150
  • Missile Attack: 7 (AP)
  • Melee Attack: 2
  • Charge: 1
  • Defense: 7 (Armor 2, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A cheap crossbow unit, useful for whittling down armored enemies at range.

10) Highland Nobles

highland nobles 2


  • Unit Size: 150
  • Melee Attack: 22 (AP)
  • Charge: 7
  • Defense: 17 (Armor 8, Defense Skill 9, Shield 0)
  • Attributes: None
  • Frighten infantry
  • Availability: Campaign start
  • Building Requirement: Barracks, (Fortress)

One of the hardest-hitting shock infantries in the campaign, this unit will decimate any enemy that it charges in to, devastating formations with their two-handed claymores.

11) Galloglaich

galloglaich 1


  • Unit Size: 150
  • Melee Attack: 18 (AP)
  • Charge: 5
  • Defense: 15 (Armor 7, Defense Skill 8, Shield 0)
  • Attributes: None
  • Frighten infantry
  • Availability: Campaign start
  • Building Requirement: Barracks, (Fortress)

While not as terrifying as the Highland Nobles, these men are nonetheless a force to be reckoned with in melee.

12) Noble Highland Archers

noble highland archers 1


  • Unit Size: 150
  • Missile Attack: 4
  • Melee Attack: 9 (AP)
  • Charge: 4
  • Defense: 17 (Armor 8, Defense Skill 6, Shield 3)
  • Attributes: Place Stakes
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

A strong archer at range, this unit is also great in melee as a medium infantry.

13) Scots Heavy Pikemen

heavy pike militia info


  • Unit Size: 200
  • Melee Attack: 6
  • Charge: 3
  • Defense: 14 (Armor 9, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: Campaign start
  • Building Requirement: Militia Drill Square, (Large City)

An excellent pike unit, great for holding the line and killing enemy cavalry.

14) Feudal Foot Knights

feudal foot knights 1


  • Unit Size: 120
  • Melee Attack: 8
  • Charge: 4
  • Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

Strong heavy infantry, good for holding the line or breaking through enemy infantry.

15) Feudal Knights

merchant cavalry militia 1


  • Unit Size: 60
  • Melee Attack: 7
  • Charge: 12
  • Secondary Melee Attack: 11
  • Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A strong heavy cavalry, excellent at charging down any foe on the battlefield. Will cease to be available after the Full Plate Event, (year 1380-1400).

16) Late General's Bodyguard

ne late bodyguard info 1


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

22) Halberd Militia

halberd militia info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 5
  • Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
  • Attributes: Free Upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A versatile unit, good for holding the line and killing both enemy infantry and cavalry regardless of the enemy's armor.

17) Scots Home Guard

ceitherne info


  • Unit Size: 150
  • Melee Attack: 7 (AP)
  • Charge: 4
  • Defense: 17 (Armor 9, Defense Skill 5, Shield 3)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

Sturdy warriors whose life in the city has allowed them to equip themselves better than most of their rural-dwelling kin, these men will fight hard to protect their lands, and are well-equipped to deal with armored enemies.

18) Noble Pikemen

noble pikemen 1


  • Unit Size: 250
  • Melee Attack: 9
  • Charge: 5
  • Defense: 20 (Armor 12, Defense Skill 8, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

One of the strongest pike units in the game, this unit is excellent for holding defensive positions or killing enemy cavalry. This unit becomes more available to recruit after the Full Plate Event, (year 1380-1400).

19) Noble Swordsmen

noble swordsmen


  • Unit Size: 120
  • Melee Attack: 12
  • Charge: 5
  • Defense: 22 (Armor 11, Defense Skill 8, Shield 3)
  • Attributes: Free upkeep
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Citadel

A fantastic heavy infantry, good for cutting through enemy infantry or holding the line. This unit becomes more available to recruit after the Full Plate Event, (year 1380-1400).

20) Arquebusiers

Mercenary Arquebusiers info


  • Unit Size: 150
  • Missile Attack: 20 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 9 (Armor 4, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Militia Barracks, (Large City)

The first long-range gunpowder infantry available to Scotland, capable of devastating morale-shocking volleys of lead.

21) Halberdiers

Halberdiers info


  • Unit Size: 150
  • Melee Attack: 14 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

22) Mounted Calivermen

mounted calivermen


  • Unit Size: 60
  • Missile Attack: 19 (AP)
  • Melee Attack: 8
  • Charge: 6
  • Defense: 8 (Armor 4, Defense Skill 4, Shield 0)
  • Attributes: None
  • Frighten Infantry
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: King's Stables, (Citadel)

The only skirmish cavalry available to Scotland, this unit is great for picking apart enemy heavy cavalry and infantry formations at range.

23) Calivermen

calivermen info


  • Unit Size: 150
  • Missile Attack: 30 (AP)
  • Melee Attack: 8
  • Charge: 4
  • Defense: 12 (Armor 5, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Royal Armory, (Huge City)

The best gunpowder infantry available to Scotland, this unit is good for whittling down enemy formations at range before the battle lines meet.


So there you have it, the entire roster for the Kingdom of Scotland! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

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