Greetings! Today I will covering the stats and availability of the Castilian roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Castile's roster will perform in battle and when certain units will become available in the campaign.
Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!
The Kingdom of Leon and Castile
Castile Is very much a faction that evolves in warfare as the campaign progresses. In the early campaign they rely on skirmish infantry and cavalry to pick apart and destroy their enemies piecemeal. Later on in the game, Castilian tactics revolve around excellent gunpowder units and pike formations, with tough medium infantry for support. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Let the Reconquista commence, and let Iberia be united under one Christian banner!
1) General's Bodyguard
- Unit Size: 32
- Melee Attack: 5
- Charge: 14
- Secondary Melee Attack: 10
- Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Fortress
The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.
2) Spear Militia
- Unit Size: 200
- Melee Attack: 2
- Charge: 1
- Defense: 8 (Armor 1, Defense Skill 1, Shield 6)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Town Watch, (Town), or Mustering Halls, (Motte and Baily)
Cheap spear infantry, good for bolstering early-game armies or maintaining order in settlements.
3) Javelinmen
- Unit Size: 150
- Missile Attack: 11
- Melee Attack: 3
- Charge: 2
- Defense: 9 (Armor 0, Defense Skill 7, Shield 2)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Garrison Quarters, (Wooden Castle)
Cheap but effective skirmish infantry, these men will whittle enemies down at close range before acting as light infantry in melee with their spears.
4) Foot Mesnaderos
- Unit Size: 150
- Melee Attack: 6
- Charge: 3
- Defense: 16 (Armor 5, Defense Skill 6, Shield 5)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Garrison Quarters, (Wooden Castle)
A sturdy infantry unit, especially useful for clearing out enemy spearmen and archers.
5) Levy Archers
- Unit Size: 150
- Missile Attack: 2
- Melee Attack: 1
- Charge: 1
- Defense: 4 (Armor 1, Defense Skill 3, Shield 0)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Bowyer, (Wooden Castle)
Cheap archers, useful for volume of fire on lightly armored targets but little else.
6) Jinetes
- Unit Size: 60
- Missile Attack: 13
- Melee Attack: 5
- Charge: 6
- Defense: 10 (Armor 4, Defense Skill 3, Shield 3)
- Attributes: Cantabrian Circle, Free Upkeep
- Availability: Campaign start
- Building Requirement: Stables, (Wooden Castle)
Swift and deadly light cavalry, these men can run circles around enemy heavy cavalry and pick them apart, or charge into melee against exposed enemy skirmishers at will.
7) Urban Spear Militia
- Unit Size: 200
- Melee Attack: 2
- Charge: 2
- Defense: 11 (Armor 2, Defense Skill 2, Shield 7)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: City Watch, (City)
A slightly improved version of Spear Militia, this unit fills the same role in battle and campaign.
8) Crossbow Militia
- Unit Size: 150
- Missile Attack: 7 (AP)
- Melee Attack: 2
- Charge: 1
- Defense: 7 (Armor 2, Defense Skill 5, Shield 0)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: City Watch, (City)
Cheap and cheerful, these men are useful for whittling down heavily armored enemies at range.
9) Swordsmen Militia
- Unit Size: 150
- Melee Attack: 5
- Charge: 3
- Defense: 15 (Armor 5, Defense Skill 7, Shield 3)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Militia Drill Square, (Large City)
These men are excellent at bolstering armies in the field or defending settlements on your borders, and remain so even in the later portions of the campaign.
10) Castilian Infantry
- Unit Size: 150
- Missile Attack: 12 (AP)
- Melee Attack: 7
- Charge: 5
- Defense: 16 (Armor 4, Defense Skill 8, Shield 3)
- Attributes: Free upkeep,
- Availability: Campaign start
- Building Requirement: Drill Square, (Castle)
These fierce warriors are deadly at range, and will gladly charge into melee after they have thrown all their ammunition.
11) Peasant Crossbowmen
- Unit Size: 150
- Missile Attack: 6 (AP)
- Melee Attack: 1
- Charge: 1
- Defense: 4 (Armor 1, Defense Skill 3, Shield 0)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Practice Range, (Castle)
Cheap but potentially effective crossbowmen, decent at damaging early-game armored enemies.
12) Archer Sergeants
- Unit Size: 150
- Missile Attack: 3
- Melee Attack: 4
- Charge: 3
- Defense: 13 (Armor 4, Defense Skill 6, Shield 3)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Practice Range, (Castle)
A sturdy, professional archer to help bulk out your ranged forces until your other ranged units become more readily available.
13) Mesnaderos
- Unit Size: 60
- Melee Attack: 7
- Charge: 10
- Secondary Melee Attack: 9
- Defense: 13 (Armor 4, Defense Skill 5, Shield 4)
- Attributes: Free Upkeep
- Availability: Campaign start
- Building Requirement: Knight's Stables, (Castle)
These men serve as a hard-hitting light cavalry; while they will struggle in sustained melee, their skill in melee allows them to devastate light and medium infantry on the charge.
14) Pavise Crossbowmen
- Unit Size: 150
- Missile Attack: 11 (AP)
- Melee Attack: 5
- Charge: 3
- Defense: 15 (Armor 5, Defense Skill 3, Shield 7)
- Attributes: Place Stakes
- Availability: Campaign start
- Building Requirement: Archery Range, (Fortress)
These men are a study crossbow unit, good for enduring enemy missile fire and returning it with their armor-piercing bolts.
15) Feudal Foot Knights
- Unit Size: 120
- Melee Attack: 8
- Charge: 4
- Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Fortress
A strong infantry unit great for smashing through enemy infantry lines in the early campaign.
16) Feudal Knights
- Unit Size: 60
- Melee Attack: 7
- Charge: 12
- Secondary Melee Attack: 11
- Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Castle
A strong heavy cavalry, excellent at charging down any foe on the battlefield.
17) Late General's Bodyguard
- Unit Size: 32
- Melee Attack: 5
- Charge: 15
- Secondary Melee Attack: 10
- Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Citadel
An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.
18) Monteros de Espinosa
- Unit Size: 150
- Melee Attack: 20 (AP)
- Charge: 6
- Defense: 21 (Armor 13, Defense Skill 8, Shield 0)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: City Hall, (Large City)
These deadly heavy infantry traditionally serve as the bodyguards of Castile's royalty, and as such are a force to be reckoned with in melee.
19) Hand Gunners
- Unit Size: 150
- Missile Attack: 11 (AP)
- Melee Attack: 7
- Charge: 3
- Defense: 15 (Armor 8, Defense Skill 7, Shield 0)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Militia Barracks, (Large City)
A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.
20) Navarrese Halberdiers
- Unit Size: 150
- Melee Attack: 16 (AP)
- Charge: 6
- Defense: 15 (Armor 9, Defense Skill 6, Shield 0)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Barracks, (Fortress)
A strong heavy infantry, good for taking down enemy infantry or cavalry.
21) Mounted Crossbowmen
- Unit Size: 80
- Missile Attack: 7 (AP)
- Melee Attack: 5
- Charge: 6
- Defense: 10 (Armor 7, Defense Skill 3, Shield 0)
- Attributes: Cantabrian Circle
- Availability: New Era Event, (year 1300)
- Building Requirement: Marksman's Range, (Citadel)
Fast cavalry skilled at penetrating armor, this unit is invaluable in taking out slower enemy shock cavalry.
22) Spanish Foot Knights
- Unit Size: 120
- Melee Attack: 10
- Charge: 5
- Defense: 21 (Armor 10, Defense Skill 8, Shield 3)
- Attributes: Free upkeep
- Availability: Half Plate Event, (year 1310-1330)
- Building Requirement: Citadel
An elite heavy infantry, this unit becomes more readily available later on in the campaign, replacing the Feudal Foot Knight after the Full Plate Event, (year 1380-1400).
23) Spanish Knights
- Unit Size: 60
- Melee Attack: 8
- Charge: 14
- Secondary Melee Attack: 12
- Defense: 19 (Armor 11, Defense Skill 5, Shield 3)
- Attributes: Free upkeep
- Availability: Half Plate Event, (year 1310-1330)
- Building Requirement: Fortress
An elite shock cavalry, this unit becomes more readily available later on in the campaign, replacing the Feudal Knights after the Full Plate Event, (year 1380-1400).
24) Pike Militia
- Unit Size: 200
- Melee Attack: 4
- Charge: 3
- Defense: 7 (Armor 3, Defense Skill 4, Shield 0)
- Attributes: Free Upkeep, Spear Wall
- Availability: Full Plate Event, (year 1380-1400)
- Building Requirement: Militia Barracks, (Large City)
A good defensive unit, great for holding choke points against any enemy.
25) Halberd Militia
- Unit Size: 150
- Melee Attack: 8 (AP)
- Charge: 5
- Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
- Attributes: Free Upkeep
- Availability: Full Plate Event, (year 1380-1400)
- Building Requirement: Army Barracks, (Huge City)
A capable unit, able to stand up to heavy infantry and heavy cavalry in equal measure.
26) Arbalest Militia
- Unit Size: 150
- Missile Attack: 11 (AP)
- Melee Attack: 4
- Charge: 3
- Defense: 12 (Armor 7, Defense Skill 5, Shield 0)
- Attributes: Free upkeep
- Availability: Full Plate Event, (year 1380-1400)
- Building Requirement: City Watch, (City)
A very cost-effective unit for dealing with armored enemies at range.
27) Rodeleros
- Unit Size: 150
- Melee Attack: 9
- Charge: 4
- Defense: 22 (Armor 9, Defense Skill 9, Shield 4)
- Attributes: None
- Availability: Full Plate Event, (year 1380-1400)
- Building Requirement: Barracks, (Fortress)
A tough and quick heavy infantry, these men are excellent for supporting pike and shot formations when melee is met.
28) Spanish Arquebusiers
- Unit Size: 150
- Missile Attack: 20 (AP)
- Melee Attack: 7
- Charge: 4
- Defense: 14 (Armor 8, Defense Skill 6, Shield 0)
- Attributes: None
- Availability: Matchlock Developed, (year 1420-1440)
- Building Requirement: Militia Barracks, (Large City)
A superior version of Arquebusiers compared to most other factions, these men give Castile an edge in early gunpowder warfare over most enemies when they become available.
29) Tercio Pikemen
- Unit Size: 200
- Melee Attack: 6
- Charge: 5
- Defense: 15 (Armor 8, Defense Skill 7, Shield 0)
- Attributes: Spear Wall
- Availability: Gothic Armor Event, (year 1450-1460)
- Building Requirement: Militia Barracks, (Large City)
These men are strong professional soldiers, capable of holding the line against the strongest of enemies.
30) Halberdiers
- Unit Size: 150
- Melee Attack: 14 (AP)
- Charge: 6
- Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
- Attributes: Spear Wall
- Availability: Gothic Armor Event, (year 1450-1460)
- Building Requirement: Armory, (Citadel)
An excellent heavy infantry capable of killing enemy infantry or cavalry at will.
31) Caballeros de Armadura
- Unit Size: 80
- Melee Attack: 7
- Charge: 14
- Secondary Melee Attack: 12
- Defense: 30 (Armor 19, Defense Skill 7, Shield 4)
- Attributes: None
- Availability: Gothic Armor Event, (year 1450-1460)
- Building Requirement: King's Stables, (Citadel)
Fantastic heavy shock cavalry, these men are well worth the expense and wait to recruit.
32) Musketeers
- Unit Size: 150
- Missile Attack: 36 (AP)
- Melee Attack: 6
- Charge: 3
- Defense: 10 (Armor 2, Defense Skill 8, Shield 0)
- Attributes: None
- Availability: First Watch Event, (year 1510)
- Building Requirement: Royal Armory, (Huge City)
A devastating upgrade from Arquebusiers, this unit's volley can tear apart any enemy foolish enough to get in range.
33) Mounted Arquebusiers
- Unit Size: 80
- Missile Attack: 18 (AP)
- Melee Attack: 5
- Charge: 6
- Defense: 8 (Armor 4, Defense Skill 2, Shield 2)
- Attributes: None
- Availability: First Watch Event, (year 1510)
- Building Requirement: Army Barracks, (Huge City)
A fast skirmish cavalry, capable of devastating volleys against elite enemy units.
So there you have it, the entire roster for the Kingdom of Leon and Castile! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!
OMG, thats a big roster indeed. Desperta ferro!
I hate the fact that Stainless Steel gave so many of Portugal's unique units to Spain (Lusitanian Javelinmen and Portuguese/Spanish Arquebusiers). It is such a mindboggingly bad decision by leaving a faction that lacked a certain uniqueness to their roster without any change and then giving most of their uniqueness to Spain. Personally, I would revert these changes and add something like Monteros de Espinoza for Castille-Leon, if they really need it.
As of the latest version of ROC, things have been improved.