Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

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Detailed description of the Kingdom of Georgia roster.

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Greetings! Today I will covering the stats and availability of the Kingdom of Georgia roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Georgia's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


The Kingdom of Georgia

Georgia boasts a strong roster, with good archer both on foot and on horse, solid infantry, and good cavalry in equal measure. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Georgia shall bend their knee to no one; on to war!

1) General's Bodyguard

cum bodyguard kog cav sp ma info


  • Unit Size: 32
  • Melee Attack: 6
  • Charge: 12
  • Secondary Melee Attack: 10 (AP)
  • Defense: 26 (Armor 16, Defense Skill 6, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals. A study unit, but not invincible; be careful with them in battle.

2) Woodsmen

woodsmen info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 3
  • Defense: 6 (Armor 1, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Mustering Hall, (Motte and Baily)

While not professional soldiers, these men are a useful early-game unit for dealing with armored enemies.

3) Spear Militia

EE Spear Militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 1
  • Defense: 10 (Armor 2, Defense Skill 2, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

Spear Militia are good for padding out armies or maintaining public order in settlements.

4) Slavic Spearmen

smolensk infantry info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 3
  • Defense: 16 (Armor 7, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

A sturdy spear unit, good for holding the line while the rest of you army does the killing.

5) Georgian Infantry

Georgian Infantry info


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 3
  • Defense: 16 (Armor 5, Defense Skill 6, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

This light infantry is useful for fighting against spearmen or enemy archers.

6) Levy Archers

EE Peasant Archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 2 (AP)
  • Charge: 1
  • Defense: 6 (Armor 1, Defense Skill 2, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

7) Turkoman Cavalry

turkomans info


  • Unit Size: 80
  • Missile Attack: 5
  • Melee Attack: 4
  • Charge: 5
  • Defense: 5 (Armor 0, Defense Skill 3, Shield 2)
  • Attributes: Cantabrian Circle, Free upkeep
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A good horse archer unit, great for drawing out and weakening enemy forces and charging down enemy archers.

8) Senior Rus Militia

rus senior militia info


  • Unit Size: 200
  • Melee Attack: 3
  • Charge: 2
  • Defense: 13 (Armor 3, Defense Skill 3, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town)

These men serve as sturdy spearmen, holding the line against enemy attacks and defending settlements on your borders.

9) Berdiche Militia

berdiche militia 1


  • Unit Size: 150
  • Melee Attack: 11 (AP)
  • Charge: 4
  • Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

These men serve as cheap shock troops, able to slice through inferior infantry with ease with their two-handed axes.

10) Crossbow Guildsmen

ee crossbow militia info


  • Unit Size: 150
  • Missile Attack: 9 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 12 (Armor 5, Defense Skill 3, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A cheap crossbow unit, useful for whittling down armored enemies at range.

11) Georgian Heavy Spearmen

georgian heavy spearmen info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 4
  • Defense: 18 (Armor 8, Defense Skill 4, Shield 6)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A tough spear infantry, well suited for holding the line against most foes.

12) Georgian Archers

georgian archers info


  • Unit Size: 150
  • Missile Attack: 4
  • Melee Attack: 6
  • Charge: 4
  • Defense: 16 (Armor 7, Defense Skill 6, Shield 3)
  • Attributes: Place Stakes
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

These men are a good hybrid unit, able to kill enemies at range or fight them in melee as medium infantry.

13) Georgian Lancers

georgian lancers info


  • Unit Size: 60
  • Melee Attack: 8
  • Charge: 12
  • Secondary Melee Attack: 9
  • Defense: 18 (Armor 8, Defense Skill 5, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Knight's Stables, (Castle)

A decent light cavalry, skilled at harassing enemy archers and chasing down routing units.

14) Georgian Heavy Infantry

georgian heavy infantry info


  • Unit Size: 150
  • Melee Attack: 9
  • Charge: 4
  • Defense: 19 (Armor 8, Defense Skill 6, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Barracks, (Fortress)

A fantastic heavy infantry, these men hold the line and cut through most enemies with ease.

15) Royal Guard Foot Archers

dismounted georgian noble archer


  • Unit Size: 150
  • Missile Attack: 5
  • Melee Attack: 8 (AP)
  • Charge: 4
  • Defense: 18 (Armor 8, Defense Skill 6, Shield 4)
  • Attributes: Place Stakes
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

These men an excellent hybrid unit, acting as skilled archers and heavy infantry in equal measure.

16) Georgian Cavalry

georgian cavalry info


  • Unit Size: 80
  • Missile Attack: 4
  • Melee Attack: 6
  • Charge: 4
  • Defense: 17 (Armor 7, Defense Skill 5, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Baron's Stables, (Fortress)

A strong shock cavalry, these men are skilled both on the charge and in melee combat.

17) Georgian Nobles

georgian nobles info


  • Unit Size: 60
  • Melee Attack: 10
  • Charge: 14
  • Secondary Melee Attack: 12
  • Defense: 22 (Armor 10, Defense Skill 7, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A strong heavy cavalry, excellent at charging down any foe on the battlefield.

18) Royal Guard Archers

georgian noble archers info


  • Unit Size: 80
  • Missile Attack: 5
  • Melee Attack: 7 (AP)
  • Charge: 6
  • Defense: 18 (Armor 8, Defense Skill 6, Shield 4)
  • Attributes: Cantabrian Circle, Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

These men act as excellent horse archers, who are more than capable of fighting in melee if need be.

19) Foot Georgian Nobles

dismounted georgian nobles info


  • Unit Size: 120
  • Melee Attack: 10 (AP)
  • Charge: 4
  • Defense: 22 (Armor 10, Defense Skill 8, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

A strong infantry unit great for smashing through enemy infantry lines.

20) Georgian Guard

georgian aznaur info


  • Unit Size: 150
  • Melee Attack: 16 (AP)
  • Charge: 5
  • Defense: 17 (Armor 11, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

These men serve as strong heavy infantry, good for crushing armored opposition with their halberds.

21) Rus Veteran Guildsmen

junior militia info


  • Unit Size: 150
  • Melee Attack: 9 (AP)
  • Charge: 4
  • Defense: 18 (Armor 8, Defense Skill 6, Shield 4)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

While not having the offensive output of Berdiche Militia, these men are more suited for holding the line, and are effective at striking down armored enemies with their maces.

22) Georgian Royal Guard

G Royal Guard info

  • Unit Size: 80
  • Melee Attack: 7
  • Charge: 14
  • Secondary Melee Attack: 13
  • Defense: 29 (Armor 19, Defense Skill 6, Shield 4)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: King's Stables, (Citadel)

An elite shock cavalry, this unit will trample any enemy foolish to stand in front of their charge.

23) Cossack Gunners

cossack gunners info


  • Unit Size: 80
  • Missile Attack: 19 (AP)
  • Melee Attack: 5 (AP)
  • Charge: 6
  • Defense: 8 (Armor 3, Defense Skill 5, Shield 0)
  • Attributes: None
  • Frighten Infantry
  • Availability: Machines that Fly Event, (year 1492)
  • Building Requirement: King's Stables, (Citadel)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

24) Streltsy

cossack musketeers info


  • Unit Size: 150
  • Missile Attack: 28 (AP)
  • Melee Attack: 18 (AP)
  • Charge: 6
  • Defense: 16 (Armor 7, Defense Skill 9, Shield 0)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City)

A deadly hybrid unit, these men are skilled are shooting down enemies from range or striking them down in melee with their large axes.

25) Pikemen

Pikemen info


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

An excellent unit in defense, especially against cavalry.


So there you have it, the entire roster for the Kingdom of Georgia! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

Post comment Comments
MRRJ6549
MRRJ6549 - - 13 comments

Love these breakdowns, can't wait to play Georgia. Great work as always lord v

Reply Good karma Bad karma+2 votes
GOGICHA
GOGICHA - - 11 comments

I appreciate adding my country into the mod but i have to say that many of those units are not historically accurate especially slavic ones.

Reply Good karma Bad karma+4 votes
thrasher616
thrasher616 - - 43 comments

Totally agree with you

Reply Good karma Bad karma+1 vote
Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Well, hopefully this update will look a bit better in that department.

Reply Good karma+1 vote
khevsur
khevsur - - 1 comments

This Georgian roster is a big mistake. If you want real Georgian units, you should do it this way

Twcenter.net

Reply Good karma Bad karma+1 vote
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