Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

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Detailed description of the roster of England in Roar of Conquest.

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Greetings! Today I will covering the stats and availability of the English roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how England's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


The Kingdom of England

The English are blessed with a strong roster, especially in the later portions of the campaign; strong heavy infantry, excellent longbows, and decent heavy cavalry. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Now, onto glory and an overabundance of arrows!

1) General's Bodyguard

ne bodyguard info 1


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Spear Militia

spear militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 1
  • Defense: 8 (Armor 1, Defense Skill 1, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)

Spear Militia are good for padding out armies or maintaining public order in settlements.

3) Urban Spear Militia

urban spear militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 11 (Armor 2, Defense Skill 2, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

This unit fill the same role as the Spear Militia, but does a better job of it.

4) Crossbow Militia

crossbow militia info


  • Unit Size: 150
  • Missile Attack: 7 (AP)
  • Melee Attack: 2
  • Charge: 1
  • Defense: 7 (Armor 2, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A cheap crossbow unit, useful for whittling down armored enemies at range.

5) English Sergeants

macemen info


  • Unit Size: 150
  • Melee Attack: 5 (AP)
  • Charge: 3
  • Defense: 16 (Armor 5, Defense Skill 6, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

A sturdy infantry unit, these men are useful for clearing out enemy spearmen and archers, and are superior to most other infantry at their tier.

6) Levy Archers

peasant archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 1
  • Charge: 1
  • Defense: 4 (Armor 1, Defense Skill 3, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

A cheap archer available from castles, useful for volume of fire against lightly armored targets.

7) Hobilars

hobilars 1


  • Unit Size: 60
  • Melee Attack: 4
  • Charge: 8
  • Secondary Melee Attack: 6
  • Defense: 5 (Armor 2, Defense Skill 3, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A useful light cavalry, good for charging enemy archers or running down routing units.

8) Billmen

billmen


  • Unit Size: 150
  • Melee Attack: 12 (AP)
  • Charge: 6
  • Defense: 13 (Armor 6, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A useful medium shock infantry, capable of mauling enemy heavy infantry and skilled against cavalry.

9) Longbowmen

longbowmen 1


  • Unit Size: 150
  • Missile Attack: 5 (AP)
  • Melee Attack: 3 (AP)
  • Charge: 2
  • Defense: 10 (Armor 2, Defense Skill 6, Shield 2)
  • Attributes: Free upkeep, Place Stakes
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

An excellent archer unit with long range, this unit will cut through any enemy at range.

10) Feudal Foot Knights

feudal foot knights


  • Unit Size: 120
  • Melee Attack: 8
  • Charge: 4
  • Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

A strong infantry unit great for smashing through enemy infantry lines in the early campaign.

11) Feudal Knights

feudal knights 3


  • Unit Size: 60
  • Melee Attack: 7
  • Charge: 12
  • Secondary Melee Attack: 11
  • Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A strong heavy cavalry, excellent at charging down any foe on the battlefield.

12) Late General's Bodyguard

ne bodyguard late info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

13) Militia Serjeants

militia serjeants info


  • Unit Size: 150
  • Melee Attack: 9 (AP)
  • Charge: 5
  • Defense: 9 (Armor 4, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A cheap shock infantry, with an innate bonus when fighting against cavalry.

14) Heavy Bill Militia

heavy bill militia info


  • Unit Size: 150
  • Melee Attack: 14 (AP)
  • Charge: 6
  • Defense: 13 (Armor 8, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A useful medium shock infantry, capable of mauling enemy heavy infantry and skilled against cavalry.

15) Heavy Billmen

heavy billmen


  • Unit Size: 150
  • Melee Attack: 16 (AP)
  • Charge: 7
  • Defense: 16 (Armor 8, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Barracks, (Fortress)

A far more sturdy version of the Billmen, capable of dishing out damage and taking it as well.

16) Heavy Swordsmen

heavy swordsmen 1


  • Unit Size: 150
  • Melee Attack: 11
  • Charge: 4
  • Defense: 22 (Armor 11, Defense Skill 8, Shield 3)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Barracks, (Fortress)

A very strong heavy infantry, excellent for holding the line and causing havoc against enemy infantry.

17) Yeoman Archers

yeoman archers 1


  • Unit Size: 150
  • Missile Attack: 6 (AP)
  • Melee Attack: 5 (AP)
  • Charge: 3
  • Defense: 12 (Armor 2, Defense Skill 8, Shield 2)
  • Attributes: Place Stakes
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Archery Range, (Fortress)

A better version of the Longbowmen, this unit fills the same role as an excellent range unit.

18) Dismounted King's Men

dismounted kings men 1


  • Unit Size: 120
  • Melee Attack: 22 (AP)
  • Charge: 7
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Free upkeep
  • Availability: Half Plate Event, (year 1310-1330)
  • Building Requirement: Citadel

An elite heavy shock infantry, this unit becomes more readily available later on in the campaign, replacing the Feudal Foot Knight after the Full Plate Event, (year 1380-1400).

19) King's Men

kings men 1


  • Unit Size: 60
  • Melee Attack: 9
  • Charge: 12
  • Secondary Melee Attack: 11 (AP)
  • Defense: 24 (Armor 16, Defense Skill 4, Shield 4)
  • Attributes: Free upkeep
  • Availability: Half Plate Event, (year 1310-1330)
  • Building Requirement: Fortress

The best heavy cavalry for England, this unit becomes more readily available later on in the campaign, replacing the Feudal Knights after the Full Plate Event, (year 1380-1400).

20) Retinue Longbowmen

dismounted longbowmen info


  • Unit Size: 150
  • Missile Attack: 7 (AP)
  • Melee Attack: 8
  • Charge: 4
  • Defense: 16 (Armor 6, Defense Skill 8, Shield 2)
  • Attributes: Place Stakes
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Marksmen's Range, (Citadel)

The cream of English archery, these men can also serve as a reliable medium infantry in melee.

21) Arquebusiers

Mercenary Arquebusiers info


  • Unit Size: 150
  • Missile Attack: 20 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 9 (Armor 4, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Militia Barracks, (Large City)

The first long-range gunpowder infantry available to England, capable of devastating morale-shocking volleys of lead.

22) Pikemen

Pikemen info


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Militia Barracks, (Large City)

An excellent unit in defense, especially against cavalry.

23) Halberdiers

Halberdiers info


  • Unit Size: 150
  • Melee Attack: 14 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

24) Mounted Arquebusiers

Mounted Arquebusiers info


  • Unit Size: 80
  • Missile Attack: 18 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 8 (Armor 4, Defense Skill 2, Shield 2)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

25) Halberd Militia

halberd militia info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 5
  • Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
  • Attributes: Free Upkeep
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City)

A capable unit, able to stand up to heavy infantry and heavy cavalry in equal measure.

26) Musketeers

Musketeers info


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 6
  • Charge: 3
  • Defense: 10 (Armor 2, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Royal Armory, (Huge City)

A devastating upgrade from Arquebusiers, this unit's volley can devastate an enemy foolish enough to get in range.


So there you have it, the entire roster for the Kingdom of England! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

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