Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

Post news Report RSS Roar of Conquest: Golden Horde Roster

Detailed description of the Golden Horde's roster.

Posted by on

Greetings! Today I will covering the stats and availability of the Golden Horde's roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how the Mongol's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


The Golden Horde

The Golden Horde is a faction that relies heavily on its excellent cavalry in order to achieve victory in battle. Supported by sturdy spears and good archers, the Mongol cavalry will harass the flanks and rear of an enemy army, and tear apart any opponent foolish enough to face them in open battle. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. The blood of Genghis Khan flows though your veins; remind the world why his name was so greatly feared!

1) Keshik

mon keshikten info


  • Unit Size: 32
  • Missile Attack:
  • Melee Attack: 8 (AP)
  • Charge: 3
  • Defense: 25 (Armor 13, Defense Skill 7, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals for the campaign. A study unit, but not invincible; be careful with them in battle.

2) Eastern Spear Levies

eastern spearmen info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 9 (Armor 0, Defense Skill 7, Shield 2)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Mustering Hall, (Motte and Baily)

Drawn from the Asian population within the Horde, these men act as cheap spear infantry, useful for absorbing damage for other more important units.

3) Kishtim

mon kashtim info


  • Unit Size: 150
  • Melee Attack: 2
  • Charge: 1
  • Defense: 9 (Armor 0, Defense Skill 6, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town)

A cheap light infantry, useful for bogging down enemies in combat for a short period of time.

4) Sibiryaki Senior Militia

sib senior militia info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 3
  • Defense: 10 (Armor 6, Defense Skill 4, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A sturdy militia good for dealing with enemy cavalry, but vulnerable to missile fire.

5) Repeater Crossbowmen

repeater crossbowmen info


  • Unit Size: 150
  • Missile Attack: 8 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 11 (Armor 4, Defense Skill 4, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

These warriors can deliver rapid-fire volleys of bolts to devastate the enemy, and then fight as light infantry in melee once their ammunition is spent.

6) Tartar Foot Lancers

dismounted tartar lancers info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 3
  • Defense: 15 (Armor 6, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

These men are a good defensive unit, great for holding the line while the cavalry harasses the enemy.

7) Levy Archers

ME Peasant Archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 2
  • Charge: 1
  • Defense: 6 (Armor 1, Defense Skill 2, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

8) Hoshiga

pechenegs


  • Unit Size: 100
  • Missile Attack: 4
  • Melee Attack: 4
  • Charge: 5
  • Defense: 6 (Armor 1, Defense Skill 2, Shield 3)
  • Attributes: Cantabrian Circle, Free upkeep
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

While not being the toughest of horse archers, their large unit size and skill with a bow make them a great inclusion in the early campaign.

9) Tartar Guard Spearmen

cuman heavy spearmen info


  • Unit Size: 200
  • Melee Attack: 6
  • Charge: 4
  • Defense: 19 (Armor 10, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

These men provide a sturdy front line for the Mongol army, allowing their cavalry more time to maneuver into the best positions to devastate the enemy.

10) Dismounted Khabutu Archers

mon habutu inf info


  • Unit Size: 150
  • Missile Attack: 5
  • Melee Attack: 3
  • Charge: 2
  • Defense: 11 (Armor 1, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

These warriors make excellent foot archers, and can fight in melee as light infantry if need be.

11) Hohuchi

mon hoshuchi info


  • Unit Size: 100
  • Melee Attack: 8
  • Charge: 9
  • Secondary Melee Attack: 6 (AP)
  • Defense: 10 (Armor 4, Defense Skill 3, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Sheik's Stables, (Castle)

These men act as excellent light cavalry, and their large unit size makes them far more effective than most others at their tier.

12) Tartar Shock Infantry

cuman heavy infantry info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 4
  • Defense: 17 (Armor 6, Defense Skill 6, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Barracks, (Fortress)

These warriors make an excellent heavy infantry force, able to bash through most enemies with ease with their axes.

13) Dismounted Khorchi

mon horchi inf info


  • Unit Size: 120
  • Missile Attack: 7
  • Melee Attack: 4 (AP)
  • Charge: 3
  • Defense: 16 (Armor 7, Defense Skill 6, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

A highly skilled archer unit that is skilled in melee as well, these men are well-equipped to deal with any problem on the battlefield. Their only drawback is their relatively small unit size.

14) Turhagut

mon torhaguti cav info


  • Unit Size: 100
  • Melee Attack: 9
  • Charge: 9
  • Secondary Melee Attack: 7 (AP)
  • Defense: 18 (Armor 10, Defense Skill 4, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Amir's Stables, (Fortress)

These men act as the heavy fist of the Timurid army, trampling down all foes foolish enough to stand before them in battle.

15) Khorchi

mon horchi cav info


  • Unit Size: 100
  • Missile Attack: 7
  • Melee Attack: 6 (AP)
  • Charge: 4
  • Defense: 17 (Armor 9, Defense Skill 4, Shield 4)
  • Attributes: Cantabrian Circle
  • Availability: Campaign start
  • Building Requirement: Earl's Stables, (Citadel)

Elite horse archers, these men will devastate enemies at range before charging in to mop up whoever remains afterwards.

16) Kipchak Cavalry

kipchak cavalry info


  • Unit Size: 80
  • Missile Attack: 6
  • Melee Attack: 7 (AP)
  • Charge: 6
  • Defense: 16 (Armor 7, Defense Skill 5, Shield 4)
  • Attributes: Cantabrian Circle, Free Upkeep
  • Frighten Infantry and Cavalry
  • Availability: Campaign start
  • Building Requirement: Castle

These men are deadly horse archers, striking fear into the hearts of their enemies and striking them down both at range and in melee.

17) Kipchak Archers

cuman heavy archer info


  • Unit Size: 150
  • Missile Attack: 5
  • Melee Attack: 8
  • Charge: 4
  • Defense: 16 (Armor 6, Defense Skill 5, Shield 5)
  • Attributes: Free Upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

These warriors serve as a deadly hybrid unit, raining death from afar with their bows and then in melee with their swords.

18) Heavy Cuman Spearmen

dis khagan druzhina


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 16 (Armor 7, Defense Skill 4, Shield 5)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

Excellent spear infantry, these men will hold the line against all enemies and deal out death while doing so.

19) Mongolian Infantry

mon torhaguti inf info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 4
  • Defense: 18 (Armor 8, Defense Skill 3, Shield 7)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks (Large City)

These warriors serve as strong heavy spearmen, especially good for holding the line.

20) Naffatun

Naffatun info


  • Unit Size: 60
  • Missile Attack: 15 (AP)
  • Melee Attack: 4
  • Charge: 2
  • Defense: 10 (Armor 4, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Barracks, (Fortress)

These men are armed with deadly bombs, capable of destroying even the most dangerous of enemies with their explosive missiles.

21) Bolghar Nobles

bolghar nobles info


  • Unit Size: 80
  • Melee Attack: 10
  • Charge: 14
  • Secondary Melee Attack: 11 (AP)
  • Defense: 27 (Armor 17, Defense Skill 6, Shield 4)
  • Attributes: None
  • Frighten Infantry and Cavalry
  • Availability: Half Plate Event, (year 1310-1330)
  • Building Requirement: Citadel

These warriors are a deadly shock cavalry, weakening enemy morale by their mere presence before devastating them with lance and mace.

22) Muslim Arquebusiers

me hand gunners info


  • Unit Size: 150
  • Missile Attack: 20 (AP)
  • Melee Attack: 5
  • Charge: 4
  • Defense: 12 (Armor 4, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Militia Barracks, (Large City)

A deadly gunpowder unit, good for blasting into enemy formations from a defensive position.


So there you have it, the entire roster for the Golden Horde! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: