Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

Description

Full release of Roar of Conquest: Late Middle Ages VII.

Preview
Roar of Conquest: The Late Middle Ages VII
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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Note: This update is not save-game compatible. If you have installed a previous version of the mod, this update will replace that version entirely.

Also, if you are having trouble getting the mod to run, please try to 'run as administrator'; it is the most common fix for this problem. Now, have fun, and go forth and conquer!

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Guest
Guest - - 689,482 comments

I enjoy this mod for sure. But is there any chance of being able to play in the Early or High eras?

And, would an Irish faction in the future be possible? Simply curious.

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Archonite
Archonite - - 236 comments

There is no high era lol

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thewrathfulgrape
thewrathfulgrape - - 5 comments

I know this is like the 3rd time I've said this, but I tried the mod out- I went with VI and VII and still I'm having trouble with the unit rosters. I have no access past the basic militias or Feudal knights and its really limiting what wonder for having the armies I see in the custom battle maker, is there a way to get access to the full unit roster in the campaign?

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achwell
achwell - - 42 comments

Thank you for this mod, I,m donwloading it now i know i gonna enjoy this thank you for your hard work and sharing it

Downloaded the game but it wont start up, i am not playing MTWII with steam but by DVD rom anyway to start this game?

I unzipped the file in to G:\games\MTWII\mods and made a shortcut of reset_map_and_sound windows batch to desktop but it wont start

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Did you try running as administrator?

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achwell
achwell - - 42 comments

Hi, yes i did mate but it didnt work

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Is your DVD copy of Medieval II include the Kingdoms expansion? Also, is the mod just not starting at all, or is it crashing immediately after trying to launch it?

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achwell
achwell - - 42 comments

Hi buddy it's an original DVD rom Gold edition, when I double click on the shortcut of reset_map_and_sound it doesn't do anything at all the batch file seems to do nothing

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Have you tried making a shortcut or running the 'ROC LMA VII' application?

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achwell
achwell - - 42 comments

Hi buddy i tried running both

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Did you get an error message of some kind? I'm sorry to be asking so many questions; I'm just trying to see if we can figure the problem out.

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achwell
achwell - - 42 comments

No problem for all the questions buddy, i am glad that you help me. I didnt get any error message it just wont run no error or anything never hade this before

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Sorry for the delay; I consulted my modding partner about your problem, and this was his input:
"ohh maybe updating the game this was a problem I run into back then in 2014 when I last used the disk version , there is usually an update to game version 1.2 inside. I also would hint at the ROC settings file again since all the possible programs paths in there are steam related and he tries to start the game from G:/games as far as I can see, he should paste his own programm path in the ROC/settings and try again."

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achwell
achwell - - 42 comments

Hi Buddy,
I think your partner is right about the mod being steam related, but what should I change in my settings and where?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Change the mod path to make sure that it matches where your game actually is; change it from C:\Program Files (x86)\Steam to wherever your Medieval II is.

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achwell
achwell - - 42 comments

Hi buddy,
I think it is correct, location is correct mod is installed in: G:\games\MTWII\mods\ROC LMA VII and the bat file is also correct: G:\games\MTWII\mods\ROC LMA VII, I play MTW with DVD and not with steam I wouldn't know what to do now sorry mate

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

It is possible some files may have become corrupted; uninstalling and re-installing both the mod and Medieval II might fix the problem. Also, if you have other mods for Medieval II installed, it might be causing the problem; some mods don't mix well with other mods, for some reason.

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achwell
achwell - - 42 comments

Hi buddy,
It worked I made a shortcut of the windows batch file reset map_and_sound this because normally the batch file is used but now I made a shortcut of the application ROC LMA VII and it worked, meanwhile I started the mod and it is fantastic just what I expected of course, thank you again for your help and patience and of course the mod

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Galahadtheknight
Galahadtheknight - - 60 comments

is it a standalone ?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Yes, it is stand-alone.

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Guest
Guest - - 689,482 comments

I actually did crash, but I'll see. Never had a problem before this new update. So I'll see if it was my fault. idk it was weird. Just moved my army further then bam!... Kind of killed the mood so far.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

I'm sorry to here that; did anything pop up on the 'system.log' to indicate what might have caused it?

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Guest
Guest - - 689,482 comments

I was too busy, but if it continues I will check it out. Haven't done the LAA, but last time I didn't even have to. So I will see. I'll let you know if it continues.

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fogareu1
fogareu1 - - 39 comments

I ran it as administrator and it worked, thanks!
Could you later make a mod with the Aztecs, Mayans and Apaches?

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Hirluin_the_Fair
Hirluin_the_Fair - - 82 comments

Had a run yesterday on this mod, crashed a few times but the gameplay was nice. It has a lot of potential and I hope for future updates.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Make sure to run the LAA program to help reduce the frequency of crashes if you haven't already.

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Guest
Guest - - 689,482 comments

This comment is currently awaiting admin approval, join now to view.

zachman1201
zachman1201 - - 329 comments

Here is an install video if you may be having any trouble installing it. Let me know in the comments if you run into any issues!

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ragnarjan
ragnarjan - - 19 comments

I see there are many versions,will 4.0 give me all timelines available as i dont want just the late middle ages.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

4.0 starts in the year 1220; however, it is very much out-of-date in comparison to the the LMA version in terms of units and balance.

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ragnarjan
ragnarjan - - 19 comments

Ok thanks.

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Guest
Guest - - 689,482 comments

The artillery does not have an explosive shot, I don't understand how the original game already has it, why touch it and spoil it

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

I have not yet looked into cannons and their types of ammunition for the mod. You do make a good point, though; that is something that could definitely be changed in a future update.

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el-capo-del-sur14
el-capo-del-sur14 - - 11 comments

hey i really like the mod but the AI is too agressive, you are in war with pratically 6 or 7 factions in turn 15 is there anyway to fix it ? thanks

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

The AI is meant to be aggressive; that is one of the main characteristics of the mod.

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LiGeneral
LiGeneral - - 14 comments

is there portrait mod for this mod?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Not in this current version.

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Kellersab
Kellersab - - 61 comments

Is there anyway to change the names of characters I got this to play the Hundred Years War and it's disappointing that I'm not Edward III

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Changing the names of starting characters to reflect their historical counterparts is something that we have been thinking about tackling in the mod's future. If you want to change the names yourself, you can go into the descr_strat file and change the names. Just make sure you are using names that are already in the descr_name file, or the game will crash.

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Kellersab
Kellersab - - 61 comments

Okay so how do I edit the family tree completely.

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Kellersab
Kellersab - - 61 comments

Because I've tried and it's just crashed

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Twcenter.net This guide will tell you everything.

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Guest
Guest - - 689,482 comments

when can i build muskets (cossacks), which event?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Pike and Shot Event, (year 1530).

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Guest
Guest - - 689,482 comments

i can't build cannons, muskets . . .

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

These units will unlock later in the campaign.

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Guest
Guest - - 689,482 comments

Hi Lord! Very nice mod. Followed the instructions and found my steps on the game. Late campaign gets really tough :D
A quick question: which factions have the harbeldier unit and when does it become available for recruitment? (not the militia, the pro one)

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Most Western European factions get access to professional halberdiers late into the campaign, around in-game year 1550-1560, which is over 200 turns into the campaign. However, some factions do get access to professional halberdier units much earlier in the game from faction-unique units, such as Denmark, Venice, and Genoa.

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upscale24
upscale24 - - 2 comments

Love the mod. Thank you guys for all the time and effort

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