Full release of Roar of Conquest 2.0, stand-alone installation.
Here it is, the 2.0 release for Roar of Conquest! There are a whole host of changes from version 1.5. For a detailed changelog, refer to this article here: Moddb.com To give credit where it is due, my mod incorporates, (and has changed), the following mods:
- Stainless Steel 6.4
- Meloo Fix 1.27
- Regional Knight Orders For All, which I have incorporated into the campaign balance side of things.
This mod is a stand-alone release, which means that you do not need to have Stainless Steel 6.4 installed in order for this mod to work.
Please note that if you have previously installed Roar of Conquest 1.5, this file will serve as a replacement; it will not update version 1.5 of Roar of Conquest. My recommendation would be to delete version 1.5 before installing version 2.0, if for no other reason than to save disk space on your computer.
Enough tongue-wagging, onto the instructions!
Installation Guide
1) After downloading Roar of Conquest, unzip the folder.
2) When you have unzipped the folder, find the location of your mod folder in Medieval II Total War on your computer. It should look something like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods
3) Drag the Roar of Conquest folder into the mod location in Medieval II. Once you're done, the file location should look like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\Roar of Conquest 2.0
4) When you open Roar of Conquest 2.0 in it's location, you will find a shortcut already up and ready to use! Just drag it out onto your desktop and it will launch the game, provided you have done the following:
- Go into you Medieval II folder, C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War, and scroll down until you find a file marked medieval2 and listed as the file type application.
- Right click on it and select the option "create copy", then paste the copy in the same location.
- Right click on the copy to rename it, and type in the new name kingdoms.
- Viola, the mod will now work! For a more visual presentation on how to do this, watch this video here starting at the 6:00 minute mark: Youtube.com. While this video is talking about a different mod, his guide for making it work applies to all mods for Medieval II Kingdoms, not just the one he refers to in the video.
Included in this upload is the map reset batch file that was previously it's own download, so you will not have to do separate downloads. If your campaign does not seem to be loading properly, try running this batch file first and see if it fixes the problem.
I have also included a Large Address Aware app in this download, along with a text file, title 'LAA', instructing you how to use it. Basically, the file allows your game to use more memory than the original Medieval II engine allowed, which prevents your game from crashing because your campaign or battle exceeds the hardcoded memory limitations of the original game.
And now you are done! I hope you enjoy the game and that you will find this download easier than the previous installation.
If you are experiencing any crashes or problems in your mod, please locate the 'system.log' file located here: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\Roar of Conquest 2.0. Open the file using Notepad, and then copy whatever text is on the log. Paste this information in you bug report to me; this will help me out enormously in trying to help you guys fix the problem. Thanks in advance!
Edit: Please paste the log report at this Discord link: Discord.gg under the text channel roc_bug_reports
what year is it?
Huh?
Edit: the campaign start year is 1220, if that is what you were asking.