RLCoop is a realistic survival overhaul mod for Unreal, designed for co-op with such features as 1 life only, brand new bleeding and dynamic damage mechanics, an inventory system, and much much more.
Major Update: Footstep sound and emitter overhaul, Realistic Projectiles overhaul, Crippling Limb system, Elemental Damage system, RLDM game mode, and more!
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RLCoop 2.5 (pending moddb release title) U-U-U-UPDATE!!!
For full features list, check out: Unrealsp.org
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- MOVED RLCOOPSMUT INTO INITGAME SO ITS ACTIVE IMMEDIATELY WHEN RUNNING AN RLCOOP GAME SINCE RLCOOP REQUIRES THIS. CAPSLOCK BECAUSE THAT MEANS YOU NEED TO REMOVE MUTATOR=RLCOOPS.RLCOOPSMUT FROM YOUR COMMAND LINES FOR ANYONE RUNNING A SERVER, OR YOU'LL SPAWN 2 MUTATORS AND EVERYTHING WILL BREAK
ADDED:
- Added all new footstep sounds and effects depending on the type of surface you're stepping on.
> Works with custom maps and even most custom textures, support for LOTS of different textures and surfaces
> Main surface types include grass, dirt, gravel, wood, metal, glass, cloth, ice, snow, possibly more I'm forgetting
> Grass leaves footprints, and has footstep particle emitters while sprinting
> Dirt leaves footprints, and has particle emitters
> Snow leaves footprints, and has particle emitters
> Certain wood surfaces (not all, mostly old wood types) will creak more loudly and kick up dust
> Footstep sounds are dynamic based on how quick you're moving. Slower = softer lower pitched sounds. Faster = louder higher pitched sounds.
- Intergrated mprojtest into RLCoop directly now (this was the realistic projectiles test, reworking many projectiles to be more realistic, especially from monsters)
> Rockets from eightball 2* speed
> Rockets from brutes and mercs 1.5* speed
> Tentacle projectile much faster, now with falling physics
> Titan boulders much faster, now with falling physics
> stinger projectile 3* speed, now with falling physics
> flak chunks added falling physics (fixed flak chunks not being able to hurt you anymore, force bDelayTime to True)
> Arrows are 4* speed now, with added falling physics
> for all projectiles using falling physics, force bBounce to True, which fixes them getting stuck in the ground instead of shattering like they're supposed to (arrow, tentacleprojectile, etc)
> for all projectiles using falling physics, applied rotator to allow them to rotate in the direction they are traveling (arrows for example now rotate correctly to its velocity when curving in the air)
> Rockets now have a "waver" effect to them, no longer flying in a straight line. This is supported on eightball rockets, brute rockets, merc rockets, and warlord rockets so far. Upak Rocket Launcher rockets will remain the same, since they do less damage but are more advanced (hence secondary flight control) i imagine they fly pretty straight anyway.
> Fixed smoke trail effect not re-appearing after rockets leave a water zone (bRealisticProjectiles only)
> Added bubble trail for rockets traveling through water (bRealisticProjectiles only)
- Added all new elemental damage (fire, acid, electricity)
> Anything dealing fire or explosion damage now has the chance to set the player on fire, dealing quick damage in a short time. This effects rockets and others explosions mostly
> New fire emitters with vertex attach support to show this
> The player can attempt to put themselves out if on fire by proning repeatedly
> Acid and corrosive damage types gives a corrossive effect on the players skin, along with a emitter to show this with vertex attach support, and deals damage slowly over time
> Corrosion effect can be washed off by jumping into water
> Tazed and shocked damage types now have the chance to electrocute the player, this mainly effects the Skaarj's projectiles
> Electrocution does not do damage, but instead causes the players camera to shake uncontrollably for a short amount of time, highly off-setting the players aim
> New electric emitter to show when a player is being electrocuted, with vertex attach support
- Added upak comp tablet icon to custom rlupak.rcomptablet which replaces normal comptablets because @UberPwnR#5576
- Added bool bCarcassCollision in RLCoop settings, can be enabled/disabled now on the fly
- Added new water splash emitter for entering water zones
- Added visual and audio effect for headshots and critical hits
- Critical hits might be new, I'm not sure since the changelogs for 2.3 and the unreleased 2.4 were lost, so I don't remember when this was introduced
- Critical hits deal double damage, and the chance is greater for a critical hit when the shot is closest to a creatures center of mass
- Headshots are immunune to critical hits since they're already a type of critical hit
FIXED:
- FINALLY fixed crouch steps not playing for other players online (fuck you simulated function)
- Fixed playturning animation and shufflenoise to play when looking up or down, playturning will now override the looking up/looking down animations and play when you rotate your character regardless
- Fixed RLMelee not draining stamina when punching or throwing knife
- Fixed brute projectile and krall projectile fired by a player being faster than a brute projectile fired by a brute and krall projectile fired by a krall (lul)
- Fixed getting headshot through shieldbelt/powershield if shieldbelt/powershield health was low enough
CHANGED:
- Kevlar suits protects 'tazed' effect from electric weapons (you can still be damaged by electric weapons, just immune to elemental tazed effect)
- Can no longer get any elemental damage effects with a shieldbelt/powershield
- Armor absorbption 80 and above now protect against Critical Hits (Kevlar Suit and Assault Vest)
RLCoopMut.RL_CustomMapFixes:
- Added support for the following maps for RLCoop
> Beta Maps Dots Conversion
> RTNP Ultimate Edition
> Unreal PSX
> Tentacle Hunter's Map Pack
> The Elder
> Hexephet
> Hard Crash
> Tower of Shrakith'a
> Sinistral's Forgotten
> New Alcatraz
> The Crash
> DM-Letting and DMGotliebsRetreat for RLDM
NEW GAMEMODE:
- RLDM (Real Life Death Match) is included with this update, as well as a server batch file to run it. Essentially takes RLCoop and turns it into a deathmatch mode, very fun with 1 life, acts like a mini battle royale
DISCLAIMER:
Due to the age of this project and a lot of time passing, I am unsure if this is everything. In fact I'm pretty sure there's a lot missing, but I wanted to finally get this version out publicly for everyone. This is the version of RLCoop I have been running on my own server since 2019 essentially, and not much has changed really since. Hope to start work on this again, enjoy! o7