RLCoop is a realistic survival overhaul mod for Unreal, designed for co-op with such features as 1 life only, brand new bleeding and dynamic damage mechanics, an inventory system, and much much more.
Major Updates: Brute Gun, Major Knife Throwing Changes, and a crapton of fixes mainly.
RLCoop Version 2.2 Changelog from 2.1:
For full features and changes, check out:
-Added Lesser Brute Hand Held Rocket Launcher
-Can now heal other players with HealthPacks or Bandages by selecting them in your quick inventory and pressing "grab" on another player.
-Unintended side effect, items now block projectiles, which means you're able to jam monsters weapons with a well placed knife throw when it sticks into the butt end of their weapon. Kinda hilarious actually. I guess we'll keep this in.
-New RLMeshes.u package
-Ability to hold more than one knife now, knife goes into inventory and takes up an inventory slot, can be dropped now.
-Removed 3rd person
-Books set to bMovable=False to fix flying exploit
-Fixed Rifle, bullet should now be lined up with crosshairs in scope (mostly)
-Fixed IronSights for Quadshot
-Fixed rechargable ammos going over their max limit (aka DispersionPistol)
-(RLCoopMut) Fixed JumpBoots charge on QueenEnd.unr
- Fixed inventory exploit that would allow you to pickup more ammo than you should be able to carry. Weapons will drop the correct amount of ammo now when trying to pickup a weapon that has ammo inside while your inventory is full or can't hold the amount of ammo in the weapon. NaliFruit will also drop 1 fruit if you have 1 inventory slot free and try to pickup a NaliFruit plant instead of giving you both fruits and breaking the inventory limit.
-Fixed knife projectile sticking into pawns and decorations. Can now grab knife out of a pawn. Knife will stay stuck into a pawn even if pawn dies.
-Fix for spectators so they don't trigger map restart if they join first before normal players
-Fixed items going through movers. Now collide properly with movers again. Re-did grab code and collision for items and inventory.
-Gave Krall Staffs their own ammo type
-Recalculated Krall Staff melee damage. Krall Staff melee now has a base damage of 71, Elite Krall Staff 81
-Krall Staff ammo will charge twice as slow as Dispersion Pistol ammo, Elite Krall Staff 3 times as slow
-Tweaked Staff swing time. Swings slightly slower, increased delay between swinging and hitting, meaning when you swing to melee, you don't make contact as quick as you would using your fists anymore, as the staff should weigh a bit more, and therefore be a little harder to swing and make contact with. Brute Gun swing is even slower and takes more time between swinging and hitting, as its bulkier and heavier...made to match animations
-Updated First Person offset and Projectile Fire offset on Eightball and Razorjack
-Updated Projectile Fire offset on Krall Staff(s)
-Bandages only heal 10 points up to 50 health. Above 50 health they heal 1 point, used to stop bleeding.
-Translator no longer uses a slot in inventory
-Knife projectile now bounces on hard surfaces, but will stick into soft surfaces (grass, wood, etc) realistically. Also added sound and visual effects for both instances.
-Knife throw will count as a sneak attack dealing extra damage on an unaware enemy, though only half of a normal sneak attack if using the knife normally in melee, unless the knife throw is a headshot, then it will do full sneak attack damage.