RLCoop Beta v1.1 Release - Second Initial Release March 2nd, 2015 Re-upload.
v1.1 Changelog lost. This is a re-upload for historical purposes, the second release of RLCoop back in 2015.
EDIT: Found my old changelog from an old forum post:
Changes:
-Players no longer get gibbed unless the damage is from explosive damage.
-Enemies no longer have pinpoint perfect accuracy, and now have a slight spread with their shots.
-Enemies now take proper fall damage and can no longer survive falling ridiculous heights.
-Adjusted rolling mechanic, fixed a speed issue and a sort of fly hack that could be done with it.
-Adjusted ledge grab mechanic, allowing you to grab onto ledges while falling slightly.
-Added scope to rifle.
-Allow prone in midair, doing a belly flop is NOT recommended.
-Added accuracy modifier for proning. Proning now makes your shots near perfectly accurate.
-Fixed weaponpowerup for RLWeapons and for custom weapons.
-Fixed an inventory exploit, can no longer change your name during the game.
-Fixed naliboat.unr ending door closing behind the first player to walk through.
-Added AFK idle timeout kicker that can be adjusted in the settings. Disabled by default.
-Fixed flashlight charge being broken. Flashlights now last 4x as long as normal Flashlights.
-Fixed SinglePlayerStartMaps not working.
-Fixed spawning under water, so now maps like SkyBase.unr with SinglePlayerStarts enabled will work.
-Fixed a bug where creatures without BRAINS=Human could still lead you with their shots.
-Updated ReadMe