Tag "Game mechanics"  (0 - 30 of 33)
Automating trade with trade routes

Automating trade with trade routes

News

Set up automated trade routes to match your production chains and export your products to new markets, or branch out and earn some quick quids in the...

Space, storage and transport

Space, storage and transport

News

Products in Mercatorio takes up space. And they reside at specific geographical location. Movement of goods is affected by their size, and this is an...

Earning a living

Earning a living

News

Mercatorio offers a wide variety of ways to build a profitable enterprise, be it based on vertically integrated or highly specialized production, trade...

Earning a living

Earning a living

News

Mercatorio offers a wide variety of ways to build a profitable enterprise, be it based on vertically integrated or highly specialized production, trade...

Carted into town

Carted into town

News

Mercatorio aims to organically develop realistic patterns of human landscapes through deep simulation instead of hard-coded rules. Medieval towns were...

(No) medieval warfare (?)

(No) medieval warfare (?)

News

How can a game about the medieval economy ignore such a big chunk of it as warfare? Mercatorio is about production, logistics and trading; warfare and...

Market mechanics

Market mechanics

News

Like many real world marketplaces and stock exchanges the mercantile exchanges in Mercatorio are alternating their operation between immediate order execution...

ArtDock publisher presents co-op game SOS OPS! TryMyGames this November

ArtDock publisher presents co-op game SOS OPS! TryMyGames this November

News

The team is happy to announce its brand-new project for PC. The open demo has already made a splash at the Steam Next Fest: October 2023.

Explore the Cosmic Frontier in 'Spaceship Rescue' - An Indie Gem!

Explore the Cosmic Frontier in 'Spaceship Rescue' - An Indie Gem!

Feature

Dive into the universe of 'Spaceship Rescue,' an exciting indie game that offers 100+ unique spaceships, in-game currency, survival challenges, and thrilling...

(#65 Dev Diary) Danger zone

(#65 Dev Diary) Danger zone

News

Hi! This is a graphics update and also a soundtrack update. Come listen to some tunes :)

5 main mechanics in Revive&Prosper

5 main mechanics in Revive&Prosper

News

Video summarizing 5 main game mechanics and demonstrating them by the real in-game gameplay.

A quick blog on Game mechanics: Weapon tinkering

A quick blog on Game mechanics: Weapon tinkering

News

This article I'd like to share my thoughts on Weapon tinkering for my Game, Dereliction. What it is, and why I feel its needed, to help paint a picture...

New gameplay, energy system & hotzones in Rise of Humanity

New gameplay, energy system & hotzones in Rise of Humanity

News

Find out more about the brand new energy system and hotzones we updated the game with to make it more tactical!

Devlog #6: Same Player Different Shapes

Devlog #6: Same Player Different Shapes

News

In this Devlog for Caapora - Oath of the Forest, Afonso will give an in-depth analysis at one of our core gameplay mechanics, the Shapeshifting ability.

Lightly furnishing Baldface's office

Lightly furnishing Baldface's office

Feature

Is it possible to have too much visual variety in a game? Yes. Please, let me explain...

Building a fast and light puzzle game

Building a fast and light puzzle game

Feature

I explain the game mechanics of The Godkiller and how they give the game a different kind of feeling than a typical puzzle game.

Arszi's Immersive Dynamic Tasks 1.0.3

Arszi's Immersive Dynamic Tasks 1.0.3

Download

Did you feel that it would be nice if Anomaly would have some more dynamic tasks, with detailed, lore-friendly flavour texts? If there would be someone...

Gamedec Game Mechanics: Character Creation

Gamedec Game Mechanics: Character Creation

News

Take a quick look at the character creation and how you can evolve the character during your Gamedec playthrough.

 Gamedec Game Mechanics: Professions

Gamedec Game Mechanics: Professions

Feature

Take a quick look at professions and how you can evolve the character during your Gamedec playthrough.

Arisen: Your tribe, your life, your death. [Devlog #2]

Arisen: Your tribe, your life, your death. [Devlog #2]

News

Are you eager to know how to live long and prosper in your tribe?

5 Ways to Use Sound as a Core Game Mechanic

5 Ways to Use Sound as a Core Game Mechanic

Tutorial

Sound, while often overlooked, can be a powerful and interesting game mechanic that adds dimension to a player's gaming experience.

Layers of Dread #1 - You died!

Layers of Dread #1 - You died!

News

Of course you did. Apparition is a survival horror exploration game and it has got quite a rogue-like vibe to it. That means that you’re gonna repeat...

Dev log, been and indie developer and game mechanics!

Dev log, been and indie developer and game mechanics!

News

My Liege is a mix of RPG, Simulation and Survival game genres, where we have a medieval theme together with a minor dark fantasy background. By "minor...

Soul Shards devblog #1 - Let's talk about Soul Wells

Soul Shards devblog #1 - Let's talk about Soul Wells

Feature

A brief description of some of the basic details of the battlefield: Soul Wells and Totems

Game Mechanics: Hacking the Camera

Game Mechanics: Hacking the Camera

News

Surveillance Cameras are located throughout test sites. They are primarily used for monitoring test dummies activities. However, CYPH3R can hack and turn...

Create your squadron

Create your squadron

News

Aetherspace is a turn-based game of space combat, and choosing the right combination of starfighters for the mission is just as important as knowing how...

Starfighter upgrades

Starfighter upgrades

News

Aetherspace is a turn-based game of space combat, and equipping your starfighters with the right combination of upgrades is crucial (and fun!).

Beyond combat

Beyond combat

News

Aetherspace is a turn-based game of space combat, but part of the fun is customizing the force you are leading into battle. Here is a brief overview of...

An overview of the combat mechanics

An overview of the combat mechanics

News

Aetherspace is a turn-based game of space combat, and here is a brief introduction to its core mechanics.

Dev Blog: Hitpoints redux, with a side of heavy industry

Dev Blog: Hitpoints redux, with a side of heavy industry

Feature

Yesterday, we’ve updated the dev blog about Armor mechanics, and now also the dev blog about ships and weapons mechanics. we're going to go into more...

How it works

You can tag anything on ModDB on ModDB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.