Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

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Havoc_frost
Havoc_frost - - 1,079 comments

Now this is a cool concept guys, finnaly letting that inner arms dealer in me come out to play!

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Mernom
Mernom - - 718 comments

how about it will have some unit production abilities?

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Trailhog250
Trailhog250 - - 714 comments

That would be interesting imo, how about the un soldier and jeep you see in the Generals campaign. Those would be suitable units.

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CptIstvanofArdeal
CptIstvanofArdeal - - 2,363 comments

no i think that will be strange, or wery odd

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^Namaekeks
^Namaekeks - - 166 comments

I could imagine it that they could put in some old vehicles in there too
for ex. Abrahms-, Leopard 2-Tanks or the T-90, now they could get refitted and get ready for combat again!

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

*Abrams...

But NO, SWR, please dont include those tanks tehy are boring and original!

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WerewolfGeneral
WerewolfGeneral - - 2,241 comments

I agree with SW3D1SHPL4YER-97 instead of the Abrams, how about some obsolete Crusaders (old model with more detail)

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Comrade24
Comrade24 - - 60 comments

There are a few real life vehicles in Rise of the Reds. (Object 279, BMP and BMD, etc).

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Alex_06
Alex_06 - - 1,126 comments

This one looks like a War Factory from Red Alert...

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Anubis_theDark
Anubis_theDark - - 718 comments

Actualy it looks like a more brick-ified version of the tibsun construction yards tbh ...

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Hieronymus_97
Hieronymus_97 - - 394 comments

I agree with Mernon. It suppose to be a unit production tech building
I think you the great SWR Production need to add it's function (to produce Tank, Jeep or something)

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Hieronymus_97
Hieronymus_97 - - 394 comments

When I write "The Great SWR Productions" I really mean it.
You Guys the Best

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

Awsome, reminds me of the the first rotr which ad those little arms dealers trucks

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Kastrenzo
Kastrenzo - - 876 comments

Should have been like the RA2 Tech plant, which would give you a random non-faction unit or building *I think it only applied to units* when you captured it.

And by give you I mean would let you produce them. so you'd have Soviets sending waves of Yuri Lasher tanks or something

not sure if it's possible in the CNC Generals engine though

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Description

After a decade of warfare against GLA holdouts around the world, many militaries found themselves drastically oversupplied with expensive weapons and ammunitions when the GLA was finally driven underground. Now that peace was once again restored, the arsenals were reduced in an attempt to cut down on the overburdening costs. Much of the materiel was sold or locked away in secured facilities to await its controlled destruction. In-game, this large munitions depot houses several tons of ordnance. Upon capture, players will automatically sell these pieces on the global market, providing them with a steady income that surpasses that of an Oil Derrick. In addition, friendly units within a visible radius around the facility benefit from a notable firepower boost. Due to the volative nature of the contents, these structures go up in a violent explosion upon destruction.

On top of these new additions, 1.7 will also feature all the classic tech structures that were introduced in Shockwave, including the Repair Pad, Radio Station, Airport, MG and Flak Bunker as well as the mighty War Fortress.