Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
A pair of Jagdmammuts chase a platoon of fleeing Russian Kodiak tanks, though running away won't do them any good...
The effects of perspective should be taken into account in this image; though the compact height of the Jagdmammuts and their distance from the camera makes them look quite small, they're actually a significant fraction longer and much wider than their prey.
Totally epic, even in-game. It's great to see progress.
Also, great logo for the European faction, who made that?
The logo is from way back when Rise of Europe was a separate mod. It pretty much hasn't changed since.
Actually it consisted only of the Bear emblem, we added the stars and the shield for the SWR edition :)
I'm sorry I meant Lion, not Bear.
(buried)
Poor photoshop job guys
Actually, it really has been ingame for this many years XD
(buried)
Poor photoshop job guys
those look amazing
in game eh? does that me the EU faction's close to completion? :D
I'm an idiot I spelled mean wrong
Nope, the core team probably just put it in there to chase some Kodiaks around; the current internal dev kits don't have ECA, so it has yet to be balanced and tested.
awwww D':
the Jagdmammuts are photoshopped huh?
No, the screenshot was taken by a mod leader who has the current full version of Rise of the Reds (the beta testing versions are only released progressively once something has all the content it needs to attain basic functionality, and at the moment do not contain any new sides). I'm not sure whether they were implemented specifically for this screenshot or whether they have a WiP ECA side at the moment, but you can be assured that this is in-game, not photoshopped or tweaked in any way, and that's just how they'll look in the finished mod.
OMG!!! that looks so beautiful. cant wait to ue the new European units.
Meh its nothing a sentinal cannot handle
I wouldn't say that. This thing might not be as tough as the Sentinel, but I'm sure it'll do 10 shittons of AT damage in-game.
This thing should be knocking out a sentinel in a few hits.
Looks hawt. I want. Why did i uninstall generals/zero hour
can they roll over puny tanks that stans in its way if it havent blowed them up already like the overlord normaly does?
I'm afraid you'll have to wait and see. But don't worry, it won't happen often - the guns will never give enemies a chance to get that close anyway.
epic!!
the best mod evvvvvvvvvveeeeeeeeeeeeeerrrrrrrrrrr yep is my favorite mod
ME TO!
They can run but they can't hide!
how resistant would these be against aircraft
They're tough nuts to crack, and that's all we're saying. Don't worry, you'll definitely get a chance to play with them when we release the ECA and GLA base sides.
but thats so far away :(
will you guys return the Missions and the Generals challenge mode? because i am tired of Skirmish mode....
oh, and if the missions and the skirmish will be returned, will there be missions and generals for russia??
i think i will rate this mod 5* and Shockwave 4* 1*2*3*4*5*
Missions yes in 2.0 or future releases (when all Generals and their content are added for all factions, including Russia), Generals Challenge no.
Irealy realy realy love this mod. I loved Generals & Generals Zero:Hour but this one is the best
Haha, I guess the Kodiaks should better be fast, or they will be pulverized! :)