The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...
Some of you know that I've been trying to teach myself C++ with the hopes of being able to code my own shaders. It hasn't been the easiest endeavor in the history of my modding career but nothing worthwhile is easy!
That said, a major breakthrough occurred and with a little help from fellow modders, I was able to FINALLY get this thing working! So now I will probably go into modding lockdown, writing all kinds of new or modified shaders to my heart's content.
Practical uses for this could be death clone debris or ship hulks, scaffolding, flora, fur/hair, an approximation of glass (as close as can be in this game anyway).
New shader on the left, original on the right.
Beautiful and very informative!
Love the new shadows! It's a great addition that I've noticed was missing in the vanilla game.
Every time you post anything it's something of beauty.
The human eye can only take so much sexy!
Brilliant work, congratulations!
Wow that game breaking!!!
the amount of work you put in that mod is insane. good job; i would miss the patience to do this.
MeshAlpha with shadows? Sign me up!
To clarify, the alpha doesn't cast it's own shadow... But the mesh with alpha will recieve incoming shadows, where it didn't before.
However, Universe at War does have a shader for making alpha textures cast a shadow... I'm going to take a stab at porting it over, since it's the same engine and all.
Oh my god, I miss that game. Still sad they never made a sequel. It was so good and unique!
It was released at the wrong time, really. Sadly the RTS genre was on the decline and UaW didn't offer anything revolutionary to the genre...i mean, not enough to bring people back when online gaming and shooters were dominating the market. Had it been made sometime in the early 00s or late 90s, it would surely have had an expansion pack or two.
Awesome work.
I wish that shader would cast shadows on other ships with the same shader without requiring an additional mesh with meshshadowvolume.fx
That would allow us to leave additional copies of the model away inside of the model file, which decreases the polycount by 50%, which is a huge thing in regard of performance.
Would you be able to get such a shader working?
Thanks everyone!
This could be used make nebulaes look more realistic right?
Normal mapping wouldn't really add anything to nebulae, I don't think. However, it could be used for all sorts of other background props like space stations, death star 2, etc. Obviously DS2 won't be in the mod...but since the shader will be free-release with the mod, other could use it.
Could it used to make nebulaes look more translucent and solid, rather than hollow with an obvious outline? Or even better could you give nebulaes shadows? So that ships inside are in shadow instead of translucent.
That was the ideas I was thinking off. Nebulaes in EAW dont look right to me.
Any date plan to release?
ya know star wars rebels would have been better if they used your comical art style