In a nutshell, this mod transforms all humanoid pawns into colonically active individuals that have the urge to go potty. This is my first real attempt at anything substantial in C# and so far it's been a pretty sweet adventure. Buildings - Currently a long drop and a toilet (which looks oddly like the long drop, which looks like a small steam geyser..) Jobs - System is based on the food/rest system, the Pawns have various levels of poo-ness and respond as they can. Thoughts - Various poo related thoughts, as I couldn't edit the UI without a heap of messing about I gave access to the Pawn's "poo level" via thoughts, plus I like to use EdB Interface and would have to have made that incompatible as well. Soiled Pants - Hacked up a system that, should your Pawn manage to poo themselves, their pants will become soiled and give a negative thought, currently there's no way to clean pants, but you can always just take them off ;)

Description

-Added poo as an item that can be hauled -Added toilet cleaning jobs to get the poo item, this job is automatic, not bill based, works similar to other cleaning jobs -Started to look into further expansions of the poo resource, various assets/XML are added but not yet functional -Sorry, no "someone saw me poo" thoughts yet, should be arriving with 1.4 along with other goodies...

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Rimworld: What The Deuce 1.3
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