In a nutshell, this mod transforms all humanoid pawns into colonically active individuals that have the urge to go potty. This is my first real attempt at anything substantial in C# and so far it's been a pretty sweet adventure. Buildings - Currently a long drop and a toilet (which looks oddly like the long drop, which looks like a small steam geyser..) Jobs - System is based on the food/rest system, the Pawns have various levels of poo-ness and respond as they can. Thoughts - Various poo related thoughts, as I couldn't edit the UI without a heap of messing about I gave access to the Pawn's "poo level" via thoughts, plus I like to use EdB Interface and would have to have made that incompatible as well. Soiled Pants - Hacked up a system that, should your Pawn manage to poo themselves, their pants will become soiled and give a negative thought, currently there's no way to clean pants, but you can always just take them off ;)

Description

-Fixed the "Soiled clothing crashes game on load" bug reported by ItchyFlea -Fixed the "Washing machine NullRef with bills in it" bug reported by ItchyFlea -Fixed the "Colonists soil themselves in less than 6 hours game time" reported by ItchyFlea -Changed the way soiled apparel is created and cleaned, should let power armor stay the same color now -The mod will now dynamically update it's own XML def files, which is the first two fixes above. This enables the mod to accept all modded clothing and update itself as new clothing is encountered, it will however cause errors if a mod is removed later, this mod just needs to be deleted and extracted again to reset the def files.

Preview
Rimworld: What The Deuce 1.3a
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