In a nutshell, this mod transforms all humanoid pawns into colonically active individuals that have the urge to go potty. This is my first real attempt at anything substantial in C# and so far it's been a pretty sweet adventure. Buildings - Currently a long drop and a toilet (which looks oddly like the long drop, which looks like a small steam geyser..) Jobs - System is based on the food/rest system, the Pawns have various levels of poo-ness and respond as they can. Thoughts - Various poo related thoughts, as I couldn't edit the UI without a heap of messing about I gave access to the Pawn's "poo level" via thoughts, plus I like to use EdB Interface and would have to have made that incompatible as well. Soiled Pants - Hacked up a system that, should your Pawn manage to poo themselves, their pants will become soiled and give a negative thought, currently there's no way to clean pants, but you can always just take them off ;)
-Fixed the "Soiled clothing crashes game on load" bug reported by ItchyFlea -Fixed the "Washing machine NullRef with bills in it" bug reported by ItchyFlea...
-Added poo as an item that can be hauled -Added toilet cleaning jobs to get the poo item, this job is automatic, not bill based, works similar to other...
changelog 1.2 See Description as summary field is too short.
Newly updated version. Change Log 1.1 -Re-wrote the SoiledApparel class to duplicate stats of the original Apparel, it now also dynamically creates recipes...