Bolero is our haven at sea. She's our floating fortress among the ice, and I will see her interests defended.
Anyone who has ever created something worthwhile has done so from reference. Although the mind’s eye is powerful and its imagination unparalleled at...
references & creating natural assets – part 1
Time marches on and the years keep rolling. It's 2017, for better or for worse and it's been four years to this day since I officially started working...
update #10 - story, characters, screenshots, q&a
Just a quick update today, mostly to touch base and dispel any feeling people may be having about whether there has been any progress. I can confirm there...
quick update #1 - just checking in
Can it really be 2015 already? 2014 literally flew by, one minute it was January, the next it was New Year’s Eve and everyone was joining to celebrate...
update #9 - progress, lighting, and rebrands
Covering story, general progress and development kits as well as featuring a plethora of reference and inspiration images and modification screenshots.
update #8 - progress, story and development kits
I’m actually surprised no one shouted “DEAD” in the absence of updates and news, other than a few images I haven’t really posted much recently...
catching up
There are a few things to get through today so I’ll get straight to it. If you clicked this new article because of the voice talent request then that's...
engine change - new member - voice talent needed!
So as promised (although a little later then expected) here is the second part to our discussion about Reversions influences and what real world and other...
environment design and influence: part 2
Let's talk about environments. The world that a game is set in can play a larger role in telling a story then any amount of exposition or clumsy dialogue...
environment design and influence: part 1
Lets talk boss fights! Everyone loves fighting and taking down enemies that vastly out-gun them, it makes you feel pretty damn special and I aim to please...
showdown show-off
Lets talk a little about aesthetic features of levels, but mostly lets talk about your opinion. I've been doing a little tinkering around with the style...
aesthetic choices - vote!
Let's get the ball rolling, for many years I have been using Valves Hammer Editor and playing their fantastic games. I've always loved the way they embraced...
reversion announcement
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