Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report RSS January Update (2018)

Hi all, We've put together a patch (v1.2.0.1) that is now available for download.

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Hi all,

We've put together a patch (v1.2.0.1) that is now available for download. You can view list of fixes & changes here.

This update will have been downloaded and installed automatically for those using Steam Workshop. For everyone else, it can be downloaded using the RaW game launcher.

There's still quite a few things we're working on as per community feedback, so expect more regular updates in the near future.

Comments
Court_jestah
Court_jestah

It'd be nice if there was a 3rd faction of either like Death Watch, or some of the many crime organizations.

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MandalorianGrayJedi
MandalorianGrayJedi

I agree. Darth Maul,Pre Vizsla, Savage Opress, and the Death Watch were so sick in the Clone Wars. And it would be fun starting an empire from one planet in the middle of the clone wars.

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Packy21
Packy21

Their unit roster is too limited, especially in space. There's just not enough on them to use, unless of course you take maul's entire crime syndicate.

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Sephiroth0812
Sephiroth0812

Very good, I can confirm that both the Venator-main turrets bug and the too resilient buidings error are no longer a thing.

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RADIALTHRONE1
RADIALTHRONE1

"This update will have been downloaded and installed automatically for those using Steam Workshop. For everyone else, it can be downloaded using the RaW game launcher."

What about those with the minimalist install? Can you just upload the files changed for us?

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masumaro11
masumaro11

There is some problems with the arquitens-class, he is way longer then he should be, he is olny 325m, but in game he is as long as the acclamator-class

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Sephiroth0812
Sephiroth0812

That isn't really a bug or true problem though as it doesn't affect gameplay and/or balancing negatively.
It is a visual scale error that can be handled in a later visual improvement patch when all the actual game system bugs have been addressed.

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Guest
Guest

I can't build the malevolence or move the special ops droids without other units being in the same fleet

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MandalorianGrayJedi
MandalorianGrayJedi

That link isn't working for me. Anyone else having the same problem?

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Sephiroth0812
Sephiroth0812

Yea, it looks like the site is down for some reason.

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Guest
Guest

Hello
I have a tip for you. In the single-player From Ashes campaign, the enemy is very weak. It does not matter if I choose medium or hard. It only controls 5 planets. And doing nothing more.
Thanks for this mode.
It is just advice.

Mark

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Sephiroth0812
Sephiroth0812

In From Ashes the AI has to deal with the purple "Gatekeeper" fleets just like the player has so expansion is slower.
It may not look like it at first but the AI is doing things.
Sometimes it needs three or more tries to defeat a "Gatekeeper"-fleet and occupy the next planet, so if you're good and very quick you can indeed come out ahead of the AI.

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Khanti
Khanti

"This update will have been downloaded and installed automatically for those using Steam Workshop. For everyone else, it can be downloaded using the RaW game launcher."

Please upload the files ;) Not everyone use Raw Launcher.exe :)

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sgtpepper_spray
sgtpepper_spray

I'm having some AI issues with this update that I haven't had before. The CIS AI just sits still and does nothing in battle, and during galactic conquest it makes one or two fleet moves all campaign but otherwise does nothing. Any advice on how to fix this?
Also, the Arquitens-class cruiser AI seems to be a bit broken in that ordering it to attack an enemy will cause it to assume a facing that will make it unable to fire. I have to order it to a position where it can auto-engage before it will do anything.

I'm running the mod through the steam workshop btw.

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generalgrievoushero
generalgrievoushero

Hello! Great mod! I was wondering if I could have some help on my mod?

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CorvaVespera
CorvaVespera

Couple of bugs I've encountered, don't know where else to put them so I'll report them here.

-While playing the Triad of Evil, conquering Mygeeto, Felucia, and Saleucami doesn't trigger a victory.
-Hovering the mouse over the NR-N99 (Corporate Authority Droid) to bring up the unit info crashes the game.

I'll try reinstalling - the icon for the launcher disappeared so that already tells me something's up with the files...

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CorvaVespera
CorvaVespera

Reinstalling helped the crash issue, but not the victory condition issue in Galactic Conquest. Also, I found out that soldiers firing at MTTs have a good chance to hit the ground instead of the vehicle.

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alexkacsor69
alexkacsor69

how can i download the patch

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