Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
While testing unit balance i made this pictures.
Cool, the Malevolence :D
Awesome model
for some reason in my galactic conquest it is easier to destroy the malevolence than a lucrehulk
thats just wishful thinking buddy.
I wonder which fleet would win is they got in a random battle- this fleet or the republic fleet shown in the last pic.
This one. The malevolence, lucrehulk and providence can fighter spam the **** out of the other before the get close killin everything but the mandator and the venator probably, then the malevolence shoots its big death cannon at them to take out their shields and its about done from there
"Big death cannon" lol ;) Whatever you shoot directly with the pulse cannon gets stunned as well as stripped of shields, so shooting Mandator means it can't even defend itself :D
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the main control sphere thing in the Lucrehulk seems small. I'm likely mistaken though
Nawh that looks about the right size
Shouldn't the Malevolence be bigger? Or is it just because its in a different level?
Scaling is canon.
@ Mitthrawnuruodo, yes the Malevolence is on a lower level ;)