Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
and yes..... the Core Ships DO lift off during battle...
holy carpe kick A$$
NICE!
******* a
0_0 very nice!
pie!
lol a very deep pie
The map has a great atmosphere of the movie
Rocks!
For the mod, besides adding units and the like to land, will the battle system itself be changed? I've never liked land battles in the vanilla game, especially because of the I: extreme durability of infantry (a turbolaser shot to the head won't kill one!) and the II:popcap, small size of maps, few places there are to land and the III: general lengthiness of battles produced by impenetrable shields and powerful artillery. Also, I think that if, in the GC if the enemy hasn't built a shield, one could just orbitally bombard the enemy's base. These are general suggestions that will hopefully be taken into consideration anyway.