===== NOTE =====

Future updates of this mod-map can be found on Command Post (download from Cgf-uploads.net), which is a KW tool which allows automatic updates of mods and maps for your KW without you having to manually download/install anything.

================

Inspired by popular MOBA titles such as DoTA and League of Legends, Renegade Wars is a mod map which brings competitive multiplayer "hero action-RTS" gameplay to C&C Kane's Wrath, but with a strong sense of endearment to its C&C roots.

Choose between 8 different heroes, exploiting their powerful abilities and varied playstyles, killing enemy units for money and levels, purchasing numerous available upgrades and reinforcement powers, cooperating with your teammates, battling it out with the enemy heroes for map control -- all for the common purpose of destroying the opponents' base, and preserving the legacy of the "Renegades"!

Complete with a stunning MOBA-inspired map, unique gameplay mechanics, tutorials, varied game-mode options (ranging from 1v1 to 4v4), heavily modified units and abilities... Renegade Wars extracts every ounce of untapped potential from the SAGE engine's logic base in ways never previously imagined!

Note that this is a multiplayer-focused map. To fully appreciate and enjoy the game mechanics, you MUST play this with human opponents. Do not expect AI heroes to present much of a challenge or offer an interesting experience at all outside of sandbox testing. Creating AI's for this game mode from scratch is difficult and will not pursued.

Features:
- Large, beautifully crafted MOBA-inspired map with high attention to detail
- MOBA-style game mechanics: including a unique hero level/experience system, economy, energy/mana system, AI-controlled infantry armies and neutral creeps, upgrades and powers
- 8 'commando' inspired heroes, each with 4 unique abilities and characteristics
- Over 30 upgrades and support powers
- Emphasis on competitive multiplayer/team-based experience


Credits:
- Developers: cnc315d4d, Predatore
- Zypherbullet for some texture work and misc assets
- Stygs (Tiberium Wars Advanced) for new predator tank model
- CNCLabs for assets from The Forgotten mod
- Lauren/Bibber for invaluable modding tools and advice

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Current Game Modes

News

If you have played the map but aren't aware yet, there's actually more than 1 game mode available in Renegade Wars. The game mode selection is triggered via selecting specific factions before you start the map.

Before I explain these, I'd like to clarify basic game setup for those who aren't aware. As you may already know, there are 3 hero slots (start positions) and 1 base-controller slot per team. In order to play, you need a minimum of 4 players: 1 at a hero slot and 1 at base-controller slot on teach team. The base-controller is typically assigned to AI, since this player isn't involved in actual gameplay and is essentially an observer, but is still necessary for the towers/infantry waves to work properly.

So about the different game modes, here we go:


1) Standard Mode: First team to destroy enemy statue wins.This is the standard game mode, which is triggered if you have the standard player setup.

2) 1v1 Mid: First to destroy enemy statue wins. Towers at the bottom and top lanes are permanently invincible throughout the game. Only the Mid towers and barracks can be destroyed. Triggered by: 1 non-Scrin player and 1 Scrin player per team at hero positions.

3) 1v1 Mid Quickmatch: First to destroy the first tower at the Mid lane wins. Triggered by: 1 non-Scrin player and 2 Scrin players per team at hero positions.

4) 2v2 No-Mid: First team to destroy enemy statue wins. Towers at mid lane are permanently invincible throughout the game. Triggered by: 2 non-Scrin players and 1 Scrin player per team at hero positions.

5) Capture the Flag mode (refined in v1.3): No outer towers, barracks and base structures are permanently invincible. Teams must capture the enemy team flag (near the enemy statue) with their hero, and bring it to the scoring area (at the top-left and bottom-right corners of the map). Triggered by: All players at hero positions picking ZOCOM/MOK.

6) Arena Battle mode (added in v1.3): First team to score certain number of kills on enemy heroes wins. Destroying towers also yields a few points, but not as much as hero kills. The enemy statue and its Sonic Emitter defenses are permanently invincible. Triggered by: All players at hero positions picking ST/BH.

7) Prodigy mode: Picking T59 at a hero slot gives you a Prodigy, a grossly overpowered hero who goes around killing and mindcontrolling stuff. Strictly for trolling purposes, and not intended to be a serious game mode.

*) Sandbox mode: Enables cheat crate upgrades (instant levels/money cheats for heroes etc), which make it easy to mess around and test stuff. Triggered by having both teams' base-controller player as Scrin.


Also worth noting is that in any of these game modes, having imbalanced teams (eg 2v3, 1v3, 1v2 for the hero slots) will cause the game to give extra money income to the disadvantaged team. Arguably, this hasn't quite been balanced well, so don't expect those unfair matchups to be properly evened out.


=== Future game mode ideas ===

These are some crude ideas for future game modes. I'd still have to think about and flesh out the details.

- Escort mode: Each team has to escort truck that move slowly through the map. Team which escorts highest number of trucks in a set period of time wins.

- Boss destruction: The Hexapod emerges out of its cave and goes on a rampage around the map... and... not sure what happens next (incomplete idea).

Do you have ideas for game modes or comments on existing ones? Post them below!

The making of Renegade Wars

The making of Renegade Wars

News

I discuss Renegade Wars' inspiration, development, approach and intended gameplay.

Add file RSS Files
Renegade Wars 1.2 Download (with Installer)

Renegade Wars 1.2 Download (with Installer)

Full Version 15 comments

Balance/Bugfix update for Renegade Wars. This version was already uploaded at Gamereplays.org several weeks ago.

Renegade Wars 1.1 Download (with Installer)

Renegade Wars 1.1 Download (with Installer)

Full Version

1.1 official update for Renegade Wars! Various bug and balance fixes included.

Renegade Wars 1.0 Download (No Installer)

Renegade Wars 1.0 Download (No Installer)

Full Version

Renegade Wars 1.0 without installer, for those who prefer to do it manually.

Renegade Wars 1.0 Download (with Installer)

Renegade Wars 1.0 Download (with Installer)

Full Version 2 comments

Download Renegade Wars release version 1.0! Includes Installer.

Comments  (0 - 10 of 26)
AlphaKacey
AlphaKacey

Hi, I've just started downloading & playing this Map Mod after watching Sybert's cast video.

I would love give some suggestions & ideas:

1) Some Heroes/Commandos needs a bigger size for audience to see, there's no issue when playing but, when watching, is hard to see the characters because they kind of blend with the creeps.

2) It would make sense if the NOD base have Shredder Turret and Obelisk of Light as their Tower Defense. Or maybe is an Engine Limitation?

3) Walker as Commandos, there are some vehicles that can be suitable to be in this type of MOBA, maybe a walker type of unit like the "Titan", "Wolverine" or "Avatar". Though in lower levels they will walk as the same speed of other Infantry Commandos.

For eg Avatar's upgrade will be use as abilities, such as Beam Cannon for longer ranges, Flame Tank's flamethrower, deals AOE to enemies or can be use as ultimate, Stealth Tank can be use to escape but cannot attack. The player will remain hidden, Commander Technology, or grabbing, can be use to crush enemies.

Titan, their first ability is stomp, deals aoe, dual turrets as ult, deals a strong damage towards enemies. Adaptive armor, absorbs damage, And lastly laser guided ability good for long ranges but has lower percentage of damage dealt.

Wolverine, their first ability, AP Ammo or maybe an Ult, Blasting ability, the cannons fire rapidly with some drawbacks, it will cause the Hero to shut down, something like the Zone Shatterer's ability, Mortar, like Pitbull's Mortar, it deals aoe.

Just sharing an idea :)

4) Wished more people appreciate and notice this mod, it has so much potential :(

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Eduardo82
Eduardo82

Hi!

Reply Good karma Bad karma+1 vote
-SANYISTAL-
-SANYISTAL-

Thank you, I love this.

My question is, do you want to do another "updated" version?

New "heroes", abilities, etc.

Reply Good karma Bad karma+2 votes
cnc315d34d Creator
cnc315d34d

The latest updates can be found on Command Post. Future updates will no longer be uploaded here.
Cgf-uploads.net

Reply Good karma+1 vote
hihanug
hihanug

I did not like it. Btw, are there anyone still playing this?

Reply Good karma Bad karma+4 votes
bgshok255
bgshok255

Nice

Reply Good karma Bad karma+2 votes
Amirul_TMC
Amirul_TMC

i have a prob here, i to downloaded your mod from gamereplay, with the installer.. i was runned it and finished it.. then i run my game, the loading screen was showing and never enter the game.. first, i thought that my game is broken i reinstall it and the game back to normal, reinstall the mod made my game broken again.. i need to know why and how to make it work..

Reply Good karma Bad karma+2 votes
cnc315d34d Creator
cnc315d34d

That's odd, never heard of that issue. Which language do you use?

If installing the mod breaks your game I can think of only one reason... which is the skudef file not being setup correctly. Could you re-install the game, go to your main KW directory (eg C:\Program Files\EA\C&C3; KW), open the CNC3EP1_(your language)_1.2.skudef file with notepad, and copy-paste the contents here?

Reply Good karma+2 votes
M56SG
M56SG

Em,how to capture flag?

Reply Good karma Bad karma+3 votes
cnc315d34d Creator
cnc315d34d

pick up the flag near the enemy statue with hero, take it to the building at bottom-right (if you are on the nod side of map) or top-left corner (if on gdi side).... or thats how its supposed to work

admittedly, it seems bugged in the current version

Reply Good karma+3 votes
M56SG
M56SG

thanks

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.