Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

Post news Report RSS Version 1.11 released

Version 1.11 is a full stand-alone release. It is save-game compatible with version 1.1. Changelog is shown below.

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Version 1.11 is a full stand-alone release. It is save-game compatible with version 1.1. Changelog is shown below.

Changelog from Version 1.1 to version 1.11
Bugfixes:
* Fixed terrain borders problems in module.ini
* Replaced Ashford town scenes with “Nibelheim” scenes by Toffey. The passages to dungeon, castle, etc. should work now.

Other changes:
* A few minor troop equipment changes.
* Enabled the “walk around cheat” in camp menu.

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iustinamarandei
iustinamarandei - - 1 comments

great mod ... being enjoying myself in it untill i got in a siege for akkedan ....
AKKEDAN IS BUGGED AF .... the buildings are floating ... and i cant get up to the walls ... and as we know our troops perform badly if you order them to attak by themselfs .... went in with a 600 war party + my 65 men ... got out with the city but just 12 soldiers left...

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Redleg99 Author
Redleg99 - - 936 comments

Thanks for letting me know. Which version of the mod are you using? I thought Akkedan was fixed for version 1.11. Does Akkedan work when you are not sieging? You may need to start a new character and visit Akkedan if you haven't done so in your current game.

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