Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.158 and higher. The main gameplay features of this mod include Diplomacy 4.2, PBOD .92, and Freelancer 1.51, with several fixes for Freelancer bugs. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** Various OSP arms and armors have been added to make each of the original factions' troops more distinctive and more varied. Lower-tier troops are armored with light cloth armors, middle-tier troops have thicker cloth or leather armors, and top-tier troops have metal armors. *** The troops trees have been re-done to add skirmisher lines to each faction and to add mounted skirmishers to the Nords, Rhodoks, Sarranids, and Eastern Province. Two new factions have been added.

Post news Report RSS Calradia 1050 A.D. Patch 1 update to v. 2.51 is released

This patch updates the version to v. 2.51 and is save-game compatible with ver. 2.5 saves. The changelog for this patch is shown below.

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Changelog for Patch 1 (Ver. 2.5 to 2.51)


  • Fixed the Black Khergit lair issue.

  • Fixed the duplicate banner issue.

  • Replaced the particle systems file that was causing crashes.

Troop Changes

No changes were made to troop stats. Several changes were made to troop equipment:

  • Caravan Guard- replaced the leather gambeson with a new leather coat.

  • Swadian Spear Throwing- added a cloth coat to inventory.

  • Swadian Scout Crossbowman- took away cloth coat, added leather gambeson to inventory.

  • Nord Mounted Raider- removed nord lamellar shirt from inventory.

  • Rhodok common troops- changed some of the axes for troops equipped with axes.

  • Khergiz Horseman- added a spear to inventory.

Item Changes

  • Improved several of my own armor textures.

  • Created several new armors to replace unused armors or armors from other OSPs.

  • Reduced the size of the Kelton kite shields to match the tableau kite shields.

  • Modified two of the hewing spears to permit more effective use on horseback.

Scene Changes

  • Replaced the Tonbridge Castle scene with the Heardburgh Castle scene.

  • Replaced the Heardburgh Castle scene with Pevensy Castle from the Historic Castles Project OSP by Adorno.

  • Fixed the Black Khergit lair scene.



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Redleg99 Author

I hope so. I was just notified of a few troop issues, like missing javelins for Swadian Javelin Throwers and no power-throw for some Kelton troops. It seems no matter how systematic I try to be in making changes a few things still manage to not get detected. Well, at least they're not game-breaking issues and are easily fixed.

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