Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.

Post news Report RSS Calradia 1050 A.D. Patch 1 update to v. 2.51 is released

This patch updates the version to v. 2.51 and is save-game compatible with ver. 2.5 saves. The changelog for this patch is shown below.

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Changelog for Patch 1 (Ver. 2.5 to 2.51)

Bugfixes

  • Fixed the Black Khergit lair issue.

  • Fixed the duplicate banner issue.

  • Replaced the particle systems file that was causing crashes.

Troop Changes

No changes were made to troop stats. Several changes were made to troop equipment:

  • Caravan Guard- replaced the leather gambeson with a new leather coat.

  • Swadian Spear Throwing- added a cloth coat to inventory.

  • Swadian Scout Crossbowman- took away cloth coat, added leather gambeson to inventory.

  • Nord Mounted Raider- removed nord lamellar shirt from inventory.

  • Rhodok common troops- changed some of the axes for troops equipped with axes.

  • Khergiz Horseman- added a spear to inventory.

Item Changes

  • Improved several of my own armor textures.

  • Created several new armors to replace unused armors or armors from other OSPs.

  • Reduced the size of the Kelton kite shields to match the tableau kite shields.

  • Modified two of the hewing spears to permit more effective use on horseback.

Scene Changes

  • Replaced the Tonbridge Castle scene with the Heardburgh Castle scene.

  • Replaced the Heardburgh Castle scene with Pevensy Castle from the Historic Castles Project OSP by Adorno.

  • Fixed the Black Khergit lair scene.

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Antonis9
Antonis9 - - 1,275 comments

Nice!

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Redleg99 Author
Redleg99 - - 936 comments

I hope so. I was just notified of a few troop issues, like missing javelins for Swadian Javelin Throwers and no power-throw for some Kelton troops. It seems no matter how systematic I try to be in making changes a few things still manage to not get detected. Well, at least they're not game-breaking issues and are easily fixed.

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