An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

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Report RSS VC Disappearing Gun (view original)
VC Disappearing Gun
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C&C-Pickled
C&C-Pickled - - 1,338 comments

And suddenly.. NINJAS GUNS!

Reply Good karma Bad karma+18 votes
Galgus
Galgus - - 554 comments

Can they attack ground as well as air? Anyway, they look awesome if you aren't the ARVN.

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open_sketchbook Author
open_sketchbook - - 1,602 comments

Yeah, they can hit ground. They do autocannon damage.

Reply Good karma+3 votes
Joshh Creator
Joshh - - 900 comments

Such hipsters, these guns. Always underground.

Reply Good karma+8 votes
GearsGoAwryMan
GearsGoAwryMan - - 492 comments

always? they don't when they don't need to.

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BluishGreenPro
BluishGreenPro - - 534 comments

Nice screenshot through the trees! It's rare to see good composition in a screenshot from an RTS, but it makes it look SO much better.

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K05T4R
K05T4R - - 503 comments

it loox cool but if it can attack air and ground and *hide* in the ground, it doesnt seem likely you could destroy it or would its weakness be maybe from special powers, maybe long-range artillery or ?

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Description

Originally mounted on patrol boats or pulled by tractors, these triple-barreled anti-air autocannons were designed to punch helicopters and low-flying aircraft from the skies. The Vietcong have salvaged them and mounted them on powered platforms; at a moment's notice, it can sink into the tunnel network and close the armoured door behind them, making it both nearly invisible, and nearly invincible.

So, you don't have to worry if the enemy is overwhelming you. You always have something that's still underground.