You're right, but Crusaders instead of America. There are US soldiers in Crusaders ranks, but they are not the only. Their logo is not finished yet, though.
It was an ambitious project that had way too many cool ideas and many of them impossible to implement in RA3 engine. Still, the lore they wrote and ideas they developed were very interesting.
To be honest the way how you're going all out with new factions does remind me of that project, but also your scope seems way more grounded in what you can actually do.
I am familiar with Paradox in general, and, as far as i know, many things that they claimed as impossible are already implemented by some of the modders.
My scope isn't grounded at all since i drive project of almost the same scale on my own, while they had huge team and a couple of years to finish everything.
Also i am not making the mod to advertise my game or something so these comparisons make no sense to me (especially considering that they failed their project about six years ago).
Question, howd you manage to impliment em? I seem to remember many years ago the Paradox Team ran into a serious brick wall when they couldnt figure out how to make more than 4 factions playable in the game due to engine limitations
Paradox team ran into many limitations that other people have since overcome. Some of the Paradox team's statements about the limitations of the Red Alert 3 engine are wrong and have been already refuted by other modders. Including the one regarding factions limit.
Mick Gordon's soundtracks are the best
China, Empire of Rising Sun, America, Allies, Soviets, Psychic EoRS subfaction, and spectator, the best faction because you don't even need to fight?
You're right, but Crusaders instead of America. There are US soldiers in Crusaders ranks, but they are not the only. Their logo is not finished yet, though.
Yeah I see it just got changed. They sound a lot like the Order of Talon guys from Paradox mod so far.
Did not delve into Paradox things to be honest.
It was an ambitious project that had way too many cool ideas and many of them impossible to implement in RA3 engine. Still, the lore they wrote and ideas they developed were very interesting.
To be honest the way how you're going all out with new factions does remind me of that project, but also your scope seems way more grounded in what you can actually do.
I am familiar with Paradox in general, and, as far as i know, many things that they claimed as impossible are already implemented by some of the modders.
My scope isn't grounded at all since i drive project of almost the same scale on my own, while they had huge team and a couple of years to finish everything.
Also i am not making the mod to advertise my game or something so these comparisons make no sense to me (especially considering that they failed their project about six years ago).
Pretty awesome, hope it all goes well in your development ^^
Thank you, i hope so too
I'm guessing they haven't been added in yet?
No, they haven't
so this is basically like the contra mod from C&C Generals Zero Hour but for C&C red alert 3?
i am all for it <3
Thank you!
Question, howd you manage to impliment em? I seem to remember many years ago the Paradox Team ran into a serious brick wall when they couldnt figure out how to make more than 4 factions playable in the game due to engine limitations
I am not a Paradox team.
Paradox team ran into many limitations that other people have since overcome. Some of the Paradox team's statements about the limitations of the Red Alert 3 engine are wrong and have been already refuted by other modders. Including the one regarding factions limit.
With all due respect to Paradox.
I wasnt meaning to sound insulting to you if I came off as such.
But I am happy their statements have been proven wrong