Although you might want to be careful with your placement of water on the mainland: your could join them up to make building a naval yard in them viable. As it is, they are rather redundant save as terrain obstacles.
Besides purely aesthetical purpose water does serves as terrain restriction to prevent tank abuse. Those large inland lakes also contain expansion Ore Nodes and those are a bit more harder to take down because of water. In general I place lakes to allow more of sneaky tactics using amphibious units.
Interesting.
Although you might want to be careful with your placement of water on the mainland: your could join them up to make building a naval yard in them viable. As it is, they are rather redundant save as terrain obstacles.
This is not a map made by us, these new maps have been Made by acid crash and he has allowed us to use them.
Besides purely aesthetical purpose water does serves as terrain restriction to prevent tank abuse. Those large inland lakes also contain expansion Ore Nodes and those are a bit more harder to take down because of water. In general I place lakes to allow more of sneaky tactics using amphibious units.
To learn more, visit my page on MODDB, there is a video of fly throught of this map. Minimap cannot provide entire info on the map, no doubt.
And maybe some Artillery defense from Dreadnoughts and the like? Seems like a good way t have a very unit diverse fight with those lakes in the map.