Finally, after two years of tinkering with the mod, I feel confident that Red Alert 20XX is ready to be released into the wild. So enjoy!
Download the mod here, where you'll find instructions on how to install the mod, and with all due credits.
You can give me feedback or tell me about a bug you found in RA20XX's channel on C&C Mod Haven.
==========Faction Techtrees==========
In the last few days, I also prepared a brief visual display of both Allied and Soviet Techtree to give a better sense of what RA20XX changes.
Allied :
Soviet :
==========What's next?==========
As I said before, I plan on having more updates for the mod. But first things first, I'll take the next few days to chill out and check the feedback and the bugs found by the community. I plan on having a patch to fix important bugs or balance issues as soon as possible, but also I want it to incorporate some new changes planned for v1.1 (expect slow progress on this front).
So stay tune for more!
And, more importantly, thank you for taking the time to play my mod.
Congratulations on your first release.
The first impression of this mod is very good, I like it, I just hope you have plans for a much better music playlist + sounds on some units.
To be fair, the M16 sound of Generals put into the Peacekeepers' is...Very uncanny, not to mention that the sound itself just feels like it comes out from some kind of automatic windpipe weapon prototype.
I do have a question; is the campaign balanced with the mod in mind? Will the original RA2 campaign be included some day too?
Thank you very much!
After listening to it more and more, I'm starting to feel unsatisfied about the Allied sountrack, so it's on the back of my mind for futur release.
As for the M16 sound, I don't feel the same way but I pay more attention. Maybe I'll find something better, eventually.
I haven't tried the whole Allied/Soviet campaign, but I've made sure that the mod is active while playing them. I can't guarantee that here won't be bugs and such, but it should work, at least.
So many thanks but no feature listing, if you find it too hard to tell us what you did in the mod we can't take this seriously.
You'll find all the info you need here, on the ModDb page, in the images, videos and articles (such as all units details).
Dude, you have done justice to red alert 2. Now it can be said that the sequel is just as good as the first.
Thank, that's very appreciated!