R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
I realized that the BC's missile battery is not visible on the previous picture, so I've made one more. MDD had tones of pictures when it was new, so I believe second one for Missile Battlecruiser won't be spamming yet.
1680 x 1050 px
15 missles..........
yeap
But don't worry, it is ballanced.
PLZ make is so all units can target missiles i love to act as if they r ship destroying nuke but i cant blow them up and hit my ships and i have to scuttle them!
Beautiful.
in a x1 battle between the old and the new vaygr BC,who will emerge victorious?
That's a good question. I did proper test battles only against Hiigaran BC yet, but I can tell you the result against Vaygr later today.
The filosophy of this ship is to sacrifice the armor for the firepower (if we want to be realistic, it's always something for something).
-Normal BC's have 240000 health, this one has 200000.
-Vaygr BC has 5404 damage, this ship has 5835.
-It has one extra weapon slot (the little flat surface behind the missile silos)
Results:
-Without extra weapons, it will actually lose the battle against Hiigaran BC. You can try outmaneuver it, but until you find a big asteroid, MS or Shipyard to hind behind, you will lose. It's because of his armor. His damage and his weapon systems makes him more efficient against non military ships and frigates (main weapons are missiles and you can deal exact amount of missiles to every frigate).
-With extra weapon (3 missile launchers, 3 special attack missile magazines, 1 drone facility), it will basically always win.
Extra weapon slot, as I said, can have drone facility (minetraps and drone minelayer) or missile launchers and magazines.
-Missile launchers are heavy fusion, cluster and long range (artillery armament). It's just three tubes, but it helps.
-Special attack subsystems, as I call them "Salvo Magazines", are subsystems allowing you to fire a special attack activated by Z key. It does two times less average damage than you would have with missile launchers, because it has 4 minute reload time, but it strikes all the 15 missiles at once.
Those launchers and subsystems cannot be replaced. That's the approach I will have for Vaygr modularity -you can choose your weapon, but the choice is permanent. It's an idea I have from Mololu and he has no problem with me using it.
The special attack will help you win because you can use it, and then immediately switch to normal attack, so you can basically fire two missile barrages right after one another.
The special attack and the normal missiles don't necessarily have to be the same either. You could have long range (artillery) missiles for the special attack barrage, and then switch over to normal missiles to finish your opponent off, or you could have cluster missiles for the special attack barrage, and kill off most of your opponents fighter to frigate sized escorts, and then switch back to normal missiles to take care of anything larger.
Or, instead of building one of the three barrage modules, you could build another three missile tubes of any of the three munitions, or you could build a drone module.
Plus this BC still has two normal module slots, so you could build a fire control module to further increase its effectiveness.
In the end, it's pretty well balanced, it can win or loose a one on one fight, but because it tends more to the winning side if you build modules (which of course you will), its cost is slightly higher than a normal BC.
Probably more important (I think) is the extra research you must go through to unlock everything on it. Currently you must research the first BC, then this MBC, and then some of the weapons you must research as well. For instance, in order to unlock the long range and the cluster missiles (and their barrage versions), you must first have researched long range missiles, which is the tech that you must research to unlock artillery frigates. To build any of the barrage modules you must research that. The one with most prerequisate research is the long range missile barrage module which requires everything above, plus advanced long range missile targeting systems (also a artillery frigate research).
Good description.
Also I believe it's fair to say that even there is a lot of research, you have from the start the weapon with most damage, you have to unlock only missiles with longer range. And also all the research makes sense. Similarly to the HS gates opening Vaygr Hyperspace modules, Artillery frigates will from no on be unlocking long range missiles for other ships (maybe not for other artillery ships, but definitely for all the ships which don't rely on artillery weapons).
There is a lot of interesting information and I even started making MBC video with commentary (damage/health ratio, special attacks, weapons, reminding people they can swap between the targets during the missile salvo and that the can even stop the special attack salvo and continue it later...), but it all ended with terribly hating my own recorded voice. I suppose I could make a video with just a text, but it's pretty stupid as well. Or just don't wasting my time and let the people to see it for themselves (it was supposed to be a preview rather than instruction anyway, because there's nothing complicated about it when you actually play it for yourself).
Gorgeous ship.
indeed it is!
how do you build the ship? i cant find the options anywhere