This mod randomizes: most of the enemy spawns, including boss fights, the enemy HP, the items that the Merchant sells, the starting inventory for Leon, and the firepower upgrades. It was made for the Steam, PC version of the game, and it's compatible with the HD project mod.
Ubisoft's sale of their games has been running for a few days, but there's still time to pick up some solid deals on their titles (more varied and well regarded than their modern open world fare, at least as far as the back catalogue is concerned) - and if you do pick up a last minute deal, here's a few mods to help get you started!
DMC5 was something of a revelation for the Devil May Cry community - a remarkable return to form after an oddly-received reboot that saw all corners of the franchise coming together, old and new, for one epic story. If you wanted to bring a little bit of that brilliance back into the aforementioned reboot, look no further than this mod, which injects a little more backwards-looking personality into the reboot.
This datafile mod has one goal in mind - fun! If you've played Dead Rising 2 already, maybe you're not interested in starting from square 1 in a new game and slowly building up your arsenal again. Well, this mod amps up the power level of just about every weapon, ups the money gained for every action, and all in all rewards veteran players with a head start to the finish line and barrels of zombie slaying action.
An altogether fine entry that fell apart a little due to a wonky PC port and a lot of changes from the originals, Dead Rising 3 has nonetheless got its fans, and the mod Make Psychos Great Again decides to up the ante in combat. Psycho enemies are more ruthless than ever; your common garden variety zombie is now a lot tougher; but to balance, your previously unhelpful AI companions can finally hold their own, and the result is a package a bit more palatable to those who preferred the older games in the series.
RE4 is so seminal that at this point, there's scarcely a horror fan who hasn't already played it end to end. If that's you, then this might be what you're looking for! This mod randomizes most of the enemy spawns, including boss fights, the enemy HP, the items that the Merchant sells, the starting inventory for Leon, and the firepower upgrades. It was made for the Steam, PC version of the game, and it's compatible with the HD project mod.
Since RE4's remake is now right around the corner, here's a double helping of mods for the game with Assignment Ada - Hardcore. The mod reorders a lot of Assignment Ada, moving around the Los Plagas samples for a different progression path. It also significantly increases the amount of enemy's in the levels, and with a mix of these two, you might just find yourself saying RE4 is hard to you again. Some of the enemy's will be right in your face when you go through a door, so be sure you keep your TMP handy! Lastly, you can now save your progress in the mode, letting your play session survive to another day.
There's our picks for four games (and five mods) across the Capcom publisher sale, which kicked off in early march and still has a fair while left, running until the 23rd. Are there any other Capcom games you were just itching for an excuse to nab? Let us know in the comments down below!
Small update that fixes some crashes and black screen issues. To install the mod, extract the zip file into the "Resident Evil 4" folder. Detailed instructions...
The previous versions were crashing a lot in the Village area for some people. This update should fix most of those. If you have any problems with this...
Update that improves the Inventory randomization, which now includes most weapons, and also fixes bugs related to it. To install the mod, extract the...
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Can we expect a new version?
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I was just curious if its compatible with weapon mods that add weapons
If your mods only modifies skins it should work fine.
Ideas:
1. Make a mix enemy randomizer castle + prisons + villagers + knight + 1 flying drone + 1 mini boss and 1 boss in a section.
2. High chance of regenerator, iron maiden and verdugo.
3. If you can make number 1, can you do for Mercenaries for more fun.
4. Same thing for Separate ways and assignment Ada.
5. If I want to go back to default/vanilla, what to do?
6. For large and open space section, it could be big enemy or boss
Here are the large one:
1. El Gigante
2. Saddler
3. U3
Or larger and open space section for speed
4. Verdugo and Krauser as duo
7. Increase walking speed of regenerator/Iron Maiden
8. Make regenerators/ Iron Maiden patrol not standing so that player traumatize by new things
The rest that you did such as the enemy HP, the items that the Merchant sells, the starting inventory for Leon, and the firepower upgrades are good enough.
I can't do modifications on the random enemies at the moment.
To restore the game, open the rando, right clic on it-clic "restore enemies".
I understand but what do you think of my ideas?
I know that any new variation of enemies will be positive for the experience, but I still have to deal with the game limitations in terms of what enemies you can place in certain rooms, which make some of your ideas not easy to implement, and I don't have time at the moment to mess with all of that.
But I still appreciate all the suggestions.