Official RBDOOM-3-BFG source port releases with additional tools and assets like precomputed global illumination data and the customized TrenchBroom level editor.

Description

This version improves support for mapping with TrenchBroom and comes with a couple of bugfixes like working stencil shadows. This release is intented to aid the current TrenchBroom mapping jam in the id Tech 4 Discord. You can just extract the files over the 1.3.0 release.

Preview
RBDOOM-3-BFG 1.4.0 Patch
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casualfan
casualfan - - 69 comments

Can you view the maps in Doom 3 in trenchbroom?

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treborator Author
treborator - - 67 comments

Yes you can open the console, type in exec convert_maps_to_valve220.cfg and then it will convert all maps into the TrenchBroom friendly format.

You can find the converted maps under base/maps/game/

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casualfan
casualfan - - 69 comments

Ok, so i got the maps loaded in, but the textures aren't showing up. Is there a way to get the rextures to load along with the map?
This isnt a huge concern but it would be nice to understand what im looking at haha

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treborator Author
treborator - - 67 comments

I made a crash course video about how to use TrenchBroom with this engine. It's in German and English. This is the English version: Youtu.be

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Evilhog
Evilhog - - 85 comments

@treborator, have you figured out why Windows 7 support is broken?

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treborator Author
treborator - - 67 comments

Windows 7 isn't supported. We go even further this year and change the main render target from OpenGL to DX12 for Windows.

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