A historic-themed Rats project, originally for Source engine, new port coming to Unreal 4. New features coming: Enemy NPCs such as pests & pets - Fully interactive objects - Better transportation/vehicles; Gliders, better ropes, mine carts, zip wires - More detailed environment; no more blocky brushes, no more vertex lit MDLs, no more crappy collision.

If you enjoy my work, follow me on ArtStation: Artstation.com
There is also a Discord server & a Twitch stream.

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This is the release of Version 5.3 for Pirates, Vikings and Knights II.
Previously, the only release for PVKII was Version 4.0.
This is slightly more updated (and of course different) than Version 5.3 for CSS.

I may do an updated release for Source engine again, but I'm focusing on porting the map into Unreal 4 engine, so that it can get a modern facelift. I'm a better 3D modeler these days, but I also learnt to code, and UE4 provides more freedom than Source SDK modding. Source still doesn't support lightmapping for models, and collision is terrible.

Download:
Moddb.com

And finally, testing code and engine features in Unreal 4.
These videos are from end of last year when I started writing my own code for the first time & were originally intended for sharing with other students, so the graphics part are not polished (I still have to port all the materials & textures)

Can also join me on Discord for more frequent updates:


Version 5.3.3 for CSS released for testing

Version 5.3.3 for CSS released for testing

News 1 comment

It was torture and there was a one day delay because of it, but I managed to get the release out. I'll have to follow up with another soon for bug fixes...

Long over-due update

Long over-due update

News 4 comments

I've been away for awhile, but I had continued working on Rats 1985 well after going silent. Things happened, which I will explain. A release of the new...

Taking feedback + This weeks updates

Taking feedback + This weeks updates

News 3 comments

Before I get to the updates. The walls in the room need more on them for some personality. I had a little look at Ferris Bueller's room, and gave me fuel...

Rats 1985 - Design overhaul (need your feedback)

Rats 1985 - Design overhaul (need your feedback)

News 4 comments

Huge changes to the map have been made for version 5 in response to previous feedback.

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Version 5.3 for PVK II

Version 5.3 for PVK II

Full Version

This is the updated version for the mod Pirates, Vikings and Knights II

Version 5.3.3 for CSS - Public test build

Version 5.3.3 for CSS - Public test build

Full Version 3 comments

This isn't a final/stable release, so minor bugs may exist.

Version 4.2 for PVK II

Version 4.2 for PVK II

Full Version

This is a packed BSP; All custom textures and models are already inside the BSP.

Version 4  BSP for CSS

Version 4 BSP for CSS

Full Version

This is the compiled map for Counter Strike; Source. This download does not include the custom textures, models, and sounds. You must also download that...

Version 4 - BSP for Battle Grounds 2

Version 4 - BSP for Battle Grounds 2

Full Version 2 comments

This is the compiled map for Battle Grounds 2. This download does not include the custom textures, models, and sounds. You must also download that to...

Version 4 - Custom Content Pack

Version 4 - Custom Content Pack

Full Version 3 comments

This is the RAR of all the custom models, textures, and sounds used. It has been uploaded separately from the BSP map itself....

Post comment Comments  (0 - 10 of 137)
Jezsus
Jezsus - - 21 comments

I keep meaning to play, but I have to keep going off and doing religious things. Anyway sorry I promise to play this on Friday night. Yup. That's how the son of almighty spends it, oldschool mods.

Well, amen and respek to thy selfeth for making da oldschool tinga ling still, brill! DEAL OR NO DEAL, na jk good lookin maps will enjoy I can tell... :D

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Guest
Guest - - 689,433 comments

Oh boy, this map would be so awesome in CS:GO. Hopefully you find some day the time to finish this great map up.

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DIFTOW Creator
DIFTOW - - 659 comments

Truthfully I'm really sick of Source engine.
I was considering continuing this map in the new Unreal Tournament, Unreal 4 engine. Making things run and still look good in Source is 10x more work.

Reply Good karma+2 votes
Guest
Guest - - 689,433 comments

Where can I get the Nmrih version of this map?

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DIFTOW Creator
DIFTOW - - 659 comments

I didn't release it yet. I had plans to, but became too busy with greater priorities and then forgot entirely. I'll release it as soon as I can. For now try the CSS 5.3.3 version to make sure it runs fine for you, cause that is basically what NMRIH will be using.

Reply Good karma+2 votes
TheOneMuffin
TheOneMuffin - - 365 comments

Half Life 2 mod....

Can people read anymore?...

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DIFTOW Creator
DIFTOW - - 659 comments

What are you on about?

Reply Good karma+7 votes
TheOneMuffin
TheOneMuffin - - 365 comments

(buried)

Well there ARE separate sections for CSS and Half-Life 2 on Moddb.

And you for some reason put it in Half-Life 2...
And this is clearly a CSS mod...

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DIFTOW Creator
DIFTOW - - 659 comments

This profile was created before a "CSS mod" option existed.

"Can people read anymore?..."
IF you bothered to view the downloads section, you'd find a release for PVKII and Battle-Grounds 2. This is not a CSS mod.

Clearly you are a very unhappy person to come on here and vote down my comments as well as insult me by implying my reading comprehension is lacking;
When clearly it is yours that is lacking.
Go bother someone else, or better yet, do something more productive with your time.

Reply Good karma+8 votes
4423TR
4423TR - - 26 comments

released jul14, 1985
wtf ?

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