Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS Indictor-Class Electronic Warefare Corvette (view original)
Indictor-Class Electronic Warefare Corvette
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steddy96
steddy96 - - 315 comments

This is cool

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Elratie sure does make some wicked ships

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Guest
Guest - - 690,556 comments

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Jeroenimo
Jeroenimo - - 6,765 comments

Very well, I'll bite.

How does this Elratie ship hold up in EaW? I'm very curious...for reasons...

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

If you mean poly count, at LOD0 it's at the original 18k. But at LOD2, it's about 10k.

If you mean by in game performance, I'll have to get back to you on that. I was on a small rig spree, so a handful of stuff still needs coding.

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Mister_Vogel
Mister_Vogel - - 892 comments

Don't worry, you're still the Sith Lord of polygons, Jeroenimo.

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

oh, it's beautiful...

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Wait, one more time...

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OrsonKrennic
OrsonKrennic - - 20 comments

You rang?

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

OPEN FIRE!!!

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Tino1148
Tino1148 - - 169 comments

Very cool. How long will the missle jammer last?

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

The final value isn't set, but I'm thinking around 4-6 seconds. Players should save the jammer for when they're in a bind, and have a large number of missiles incoming.

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Elratie Creator
Elratie - - 571 comments

hrm man now i want to play with the next mod version just to play with the models lol

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Tino1148
Tino1148 - - 169 comments

Me too! Will we have to wait a lot longer?

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I'm still really hoping for a release this month, but we'll see how it plays out

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Description

Little something to hold everyone over until I finish up with the little escape pod addition. The corvette itself has a main hull, and part texture texture of 2048² for both, and features various LODs on the part meshes. So mesh settings will slightly matter.

Unlike most corvettes, the thing that sets the Indictor apart from the others, is it's impressive array of electronic warfare systems. These systems will allow missile jamming, which will send all concussion missile flying elsewhere. Unfortunately, the onboard Hypermatter Annihilator can't power the jammer and corvette at once for extended durations, so the active time of the jammer is very limited, and the corvette will also see a drop in it's capabilities when active.

Credits
Elratie - mesh and textures (Download for anyone interested: Moddb.com)
Sergeant Barlex - ReUV on the parts, and rig