Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
Little something to hold everyone over until I finish up with the little escape pod addition. The corvette itself has a main hull, and part texture texture of 2048² for both, and features various LODs on the part meshes. So mesh settings will slightly matter.
Unlike most corvettes, the thing that sets the Indictor apart from the others, is it's impressive array of electronic warfare systems. These systems will allow missile jamming, which will send all concussion missile flying elsewhere. Unfortunately, the onboard Hypermatter Annihilator can't power the jammer and corvette at once for extended durations, so the active time of the jammer is very limited, and the corvette will also see a drop in it's capabilities when active.
Credits
Elratie - mesh and textures (Download for anyone interested: Moddb.com)
Sergeant Barlex - ReUV on the parts, and rig
This is cool
Elratie sure does make some wicked ships
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Very well, I'll bite.
How does this Elratie ship hold up in EaW? I'm very curious...for reasons...
If you mean poly count, at LOD0 it's at the original 18k. But at LOD2, it's about 10k.
If you mean by in game performance, I'll have to get back to you on that. I was on a small rig spree, so a handful of stuff still needs coding.
Don't worry, you're still the Sith Lord of polygons, Jeroenimo.
oh, it's beautiful...
Wait, one more time...
You rang?
OPEN FIRE!!!
Very cool. How long will the missle jammer last?
The final value isn't set, but I'm thinking around 4-6 seconds. Players should save the jammer for when they're in a bind, and have a large number of missiles incoming.
hrm man now i want to play with the next mod version just to play with the models lol
Me too! Will we have to wait a lot longer?
I'm still really hoping for a release this month, but we'll see how it plays out