Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.
Starting to get the hang of this Substance Painter thing. Though, it's a lot easier to manage when there aren't meshes in the way of your creativity.
Anyways, I present my version of the Gladiator-Class Star Destroyer. Armed with 2 heavy turbolasers, 4 regular turbolasers, and 4 concussion missile launchers. The Gladiator is a cheap, but powerful ship when in numbers.
Credits:
Arvis - Gladiator mesh and parts of the textures
Sergeant Barlex - Gladiator textures, and Gladiator turbolaser mesh and textures
Now, I need to semi rant. According to Anaxes War College, a Star Destroyer is a ship between 1000 and 2000 meters. With some exceptions depending on weaponry. Here's where I'm slightly upset, the Gladiator is 500 meters (That's half the minimum length), and is nowhere near the level of armament of a Victory-I. I'll probably leave the Gladiator in the Star Destroyer class, but I find it odd to see it there.
I'm curious to see it in game
I'm liking all these substance painter textures they all look good. Nice job on this one.
Thanks, Substance Painter has a ton of power. I'm really liking it.
nice texture, like the model too
A great work Barlex!! Looks beatiful!!
Thanks Nkorn, though certainty not quite what you've been pumping out lately.
Completely onboard with your semi-rant. Perhaps we consider the title star destroyer a misnomer applied by disillusioned rebels that "thought" they were fighting an "actual" star destroyer... lol. Pathetic Scum.
Not going to go with the 6-turret style?
It's got 6 turrets, just need to look closely: Moddb.com