[on indefinite hold]. Rando Doom was a randomizer mod for GZDoom. I made it after I wanted a randomizer that didn't add anything new and had 100% random actor spawns, I had however added some D64 things to this wad. I decided that 100% randomness was basically unplayable so the system works like: all monster can be replaced by any monster in Doom 2, all weapons can be replaced by any weapon in Doom 2, ect.

Description

This is more of a proof of concept than anything. Notes from the original Doomworld post: *Now all enemies drop ammo and weapons to make some rando sessions slightly beatable. *I've added more options, but of course they don't work. I beg the DoomGodsTM above and below please help me, or don't, I'll force myself to figure out how to eventually.

Preview
Rando Doom Early Test Build
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: