The idea behind Rain Recon is Stealth. Instead of having two equal size teams, like you would in any other online FPS, Recon has one team with only two players versus the rest of the server. To make up for what they lack in numbers, they are able to use the darkness to their advantage. To achieve this, they must stick to the shadows, use silenced weapons and heat vision to gain a tactical advantage. The opposing team must use flash lights and loud weaponary in order to stop the Stealth team. However, they are armed with a heart beat sensor, which reveals the positions of the Stealth team every few seconds. This gives the Defending team an objective, and an incentive to do something instead of getting picked off. The Stealth team's objective vary, however currently planned is an escape mode, and a Intel retrieval mission type.
The Rain Recon development team is looking for a coder!
Whilst progress for the levels are storming along, it's time to start building the code for Rain Recon. The early code we need won't be complicated, we're only looking for a few basic gameplay elements. For example, controlling how many players can be assigned to a team, who can use flashlights, a crude heart beat sensor (No graphic implentation yet, text based) and a few other things.
If you're interested please get in contact! Don't forget to show a sample of your work. Send me an email at larry(at)battlefieldintel.com!
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