This patch fixes the majority of the reported bugs so far. Using this patch is highly recommended. For the RMA based version of the mod.
This patch fixes the majority of the reported bugs so far and also adds an optional russian translation by av661194, an option to revert the NPC voices to the original of your game version and a save manager (more info in the readme). Some balance changes were also made.
Starting a new game is not required, you just have to use the "for an existing save" version of the patch.
Changelog:
- made the first blowout happen later, also made the interval between blowouts longer
- updated the AI additions mod to 2.0f3 fixing crashes like "e_entity->ID_Parent == id_parent", "dBodyStateValide( B)", "error in stalker wih visual" and a bunch of other stuff
- reduced the cost of gangster coats and lowered their protectional capabilites
- fixed the NPC healing
- added a russian translation to the options folder by av661194
- added a fix for the UI on 4:3 monitors to the options folder
- added files for changing the NPC voices back to the original of your game version to the options folder (make sure to follow the tutorial)
- added wpn_ak74m_m1 to mp_ranks
- fixed the RPK-74 description and name
- fixed the 9x39 ammo price and stack number
- added a save manager, more info in the save manager readme
- nerfed shotgun damage
- removed the 3 patroling soldiers in Cordon (which should hopefully stop the soldiers from attacking the village)
- changed the SV-98 used by some of the outpost soldiers to an AKU-74
Thank you all who contributed to reporting and fixing the bugs.
Thank you :)
Very cool. Thanks for releasing it as a patch, it's appreciated.
Do you have a link to the AI additions mod (2.0f3)? Would like to take a look at it. Thanks!
Ofcourse, here you go man! Yadi.sk
Thanks!
Superb work! Also thanks for wasting those 3 phuckers. It was a pain in the *** when one of the "quest boars" run towards the outpost and shooting it resulted in those dumb ***** being triggered.
Hi what is the AI additions mod (2.0f3)? does it work with radiophobia mod?
Its included already. This guy just asked for a stand alone version of the AI package used in this mod.
Is it just my pc or does this mod add some kind of mouse smoothing/lag or something? My mouse is really unresponsive after installing radiophobia.
I cannot be absolute certain that its the mod causing it, but its the only mod Im using and it has been smooth running till this point (not counting some crashes when going to new maps). So, the thing is Im freezing middle of Lab X16. after some zombies behind wall of boxes are killed. I can go past them but after them when trying to move onwards the game and my whole PC freezes/ goes black. gotta restart PC everytime it happens. Anyone else having problems like these?
FATAL ERROR
[error]Expression : !object->used_ai_locations() || ai().level_graph().valid_vertex_id(object->m_tNodeID)
[error]Function : CALifeSwitchManager::add_online
[error]File : .\alife_switch_manager.cpp
[error]Line : 64
[error]Description : Invalid vertex for object
[error]Arguments : fracture_weak52264
stack trace:
thats what log says
Im using GOG 1.00006 version of the game. just FYI
Might be a silly question but is it normal to not have the minimap/compass in the bottom left corner? I have a colored pixel dot right where it should be instead :O
In vanilla you have status bars (Health, Armor, Stamina) on the bottom left. Map and compass are on the upper left. And yes it is normal with this mod. Most of the hud was removed for immersion purposes.
Cool, thanks a lot. No idea why the weird dot is still there but I can live with that. Also, not really related but is there a chance of save corruption/crashes if I take too many tasks on my PDA?
Yes. Its an vanilla bug and no mod so far (even the famous ZRP bugfix mod) could fix it.
So far it never happend to anyone in RP, but it can happen.
I see, thanks again. Guess I'll try to be more careful. Don't want to have to drop the game right at the ending again, felt so bad when I had to stop playing Autumn Aurora but at least it made me discover this awesome mod :)