Cumulative patch for Radiophobia 3 including the latest hotfix. Install by unpacking into the game folder and overwriting the contents.
Cumulative (from 1.08) patch for Radiophobia 3. Install by unpacking into the game folder and overwriting the contents.
!!! New game is required for this patch !!!
Changelog
Hotfix 2:
Save compatibility fix for people updating from 1.1 to 1.1 Hotfix 2
- Added the ability to put pistols in the knife slot.
- Fixed Hunter on Garbage level not having the fast travel dialogue available.
- Removed non-existing ammo sections from the SKS.
- Fixed cursor being too small on low texture quality settings.
- Fixed being unable to sleep because of bugged blowout info portions.
- Fixed SG-552 walking animation and sight attachment crash.
- Changed grenade checkout sound.
- Disabled looting for Vardok.
- Fixed majority of items not spawning on corpses.
- All weapons with the GP-25 mounted can now use both the VOG-25 and the VOG-25P.
- Fixed not being able to switch to the grenade launcher with the AK-47.
New features:
- Added new CoP-style inventory with quickslots and item filtering.
- Added full CoP detectors (with the ability to hold items in other hand).
- Replaced all hand models with T.H.A.P. REWORK 2.1.
- Added 5 different knives.
- Thick skinned mutants now require a knife suitable for harvesting their parts.
- Knife condition now degrades with use and knives in very low condition can break similarly to guns.
- Added knife sharpening/repair kits.
- Hunters now also act as guides - they can take you to different locations (depending on game progress) for a fee.
- Added multiple quicksave slots.
- Fixed up and incorporated the Glock 17 into the game.
- Added jump land sound.
- NPCs can now have various sights equipped on their weapons.
- Fixed up and incorporated unused uniqe/alternative weapon variants into the game.
Changes:
- Updated OGSR engine to 2.1.386.
- Reduced hit impulse for all ammo (resulting in less ragdoll flying).
- Minor changes to weapon balance.
- Slight changes in NPC loadouts, generic quest rewards and stash contents.
- Raindrops on camera now appear only if the player is wearing a mask.
- Changed Cysta exoskeleton visual.
- Changed cat attack sound.
- Changed AS VAL and VSS Vintorez shooting sounds.
- Changed Agroprom and X-18 quest reward.
- Improved reward for finding all of the Seekers.
- Nerfed the "Flower" artifact.
- Changed rain sound.
- Decreased the price of all sights.
- Corrected AKS-74U name to AKS-74UN and added the AKS-74U variant without side mount.
- Changed footstep and aim rattle sounds.
- Sid now lends you a flashlight for the first mission.
- Flashlight can now be normally bought from traders.
- Nerfed automatic turrets.
- Reduced the number of turrets at Cordon blockpost to 1.
- Changed NPC grenade respawn time from 1 to 3 minutes.
- Changed chimera sounds.
- Made Wolf's dynamite droppable.
- Made bloodsuckers and controllers neutral to eachother.
Fixes:
- Disabled NPC looting for Musicians guitar.
- Increased the RPMs of the MP-133 and Remington 870 to match the animation.
- Fixed animations for the modified VSS Vintorez.
- Disabled looting for freeplay questline NPCs.
- Changed spawns of unused quest toolsets to regular repair tools.
- Fixed crash caused by skinning with Serega the Maniac's knife.
- Fixed Baldy bandit betrayal reward crash.
- Fixed a few incorrect third person weapon positions.
- Fixed PSO aim position for the Vihr.
- Fixed basic artifact container warning message.
When will it be possible to disable hd models? they kill my fps and i prefer vanilla.
They should port Vanilla Models Fixed and ****.
agreed. The mod really needs some improved vanilla models or sth. Never liked HD models, they always looked too out of place in the game. Hope seaz can do sth about it cause I really like his mod...
Porting NPC models is very time consuming and I don't mind HD models, so that's why it hasn't happened yet. Although I guess I am kind of getting tired of them as well, so I might do it.
Eitherway I can teach someone how to port them (it's not difficult) if they want to help out with it.
if you could link me with sources that would be great, id like to try and see how much can i do by myself
+1 for this. I've always been fond of them but I've had to downgrade specs and my fps just cant take it haha
Hey its seems when I use any traders their prices ranges are very wrong for gas mask it ends of saying its 3100 to buy but ends up being around 7100 along with other things as well
It's just that the new item description UI shows the base price, not the price the trader is selling it for. So the only way to find out the selling price is to watch the total.
I'll see what can be done about it.
very good looking and polished mod , nice work ! but the immense health decreasing - factor when hungry/thirsty kills it for me. is there a chance that i can change some stats for myself in one of the ltx files ? greetings
hey I found another issue I keep getting this consist FATAL ERROR
[error]Expression : assertion failed
[error]Function : CKinematics::LL_GetBoneInstance
[error]File : C:\Users\janpl\OneDrive\Plocha\Plocha\plocha_new\OGSR-Engine-2.1.386\ogsr_engine\Layers\xrRender\skeletoncustom.h
[error]Line : 153
[error]Description : bone_id < LL_BoneCount()
It only happens when im near Cats dogs and Chimeras
I like what I've been able to play but now I get consistent crashes as soon as I hit quickload. It works if I load from the menu though. The description says this is cumulative from 1.08 so does that mean I install 1.07a full then the 1.08 patch on that then this patch? Also is there a way to increase colour saturation? It's just a bit washed out and grey for my taste.
FATAL ERROR
[error]Expression : assertion failed
[error]Function : CScriptStorage::do_file
[error]File : C:\Users\janpl\OneDrive\Plocha\Plocha\plocha_new\OGSR-Engine-2.1.386\ogsr_engine\COMMON_AI\script_storage.cpp
[error]Line : 333
[error]Description : false
Quickload is broken atm, it will be fixed next patch.
I wonder if we will get a startup window like Anomaly, where we can choose what DirectX we want to use, enable/disable some other stuff for performance's sake etc.
Should i be able to load a save from before the Patch 1.1 + Hotfix 2 was launched?
If anyone can help, i get this when tried to load from the menu:
[13.09.22 21:07:06.079] * Loading objects...
[13.09.22 21:07:06.085]
FATAL ERROR
[error]Expression : FATAL ERROR
[error]Function : CInifile::r_section
[error]File : C:\Users\janpl\OneDrive\Plocha\Plocha\plocha_new\OGSR-Engine-2.1.386\ogsr_engine\xrCore\Xr_ini.cpp
[error]Line : 358
[error]Description : Can't open section 'af_podmena'
Are the Containers working? Every time I place an artifact in a container I still become irradiated. Dropping the container with the artifact inside stops the radiation from affecting me, picking it up again starts to give me radiation.
i think the containers actually don't contain all the radiation from the artifacts, it's better to use a suit with radioactive protection or artifacts that deal with the rads, or a better container at least
Hello ! Dear author, tell me when there will be a new patch at least +-