RadioPhobia is a mod focusing mainly on combat realism and immersion. The main features are: a revamped arsenal of HQ weapons, graphical improvements and much more additional content. It's time to explore the Zone once again...

Report RadioPhobia 2a (1.0005/6)
Filename
RadioPhobia2a.zip
Category
Full Version
Uploader
SeeZ0
Added
Size
3.8gb (4,083,113,361 bytes)
Downloads
2,374 (1 today)
MD5 Hash
d0379cfa5e6e29a5792c6c10a751c7ee
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Description

The second version of the mod based on ZRP. Installation via an exe.

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RadioPhobia 2a (1.0005/6)
Comments
Guest
Guest

Is it compatibilty with steam version?

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Kazemeka
Kazemeka

Yes. Every mod available for stalker is compatibility with steam version.

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Kazemeka
Kazemeka

AAAAAAH I just went through radar in the last version aaaaahhhhhhhhh

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BetaRey
BetaRey

companions are present or disabled? :)

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Detestt
Detestt

Disabled

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madrafftheincredible
madrafftheincredible

Hey Dude! First of all: Thanks for all your efforts I really appreciate all the time you put into the mod and I really enjoy it. But there is are some issues with the new version 2a (which strangely weren't present in the 2.0 version). The AI seems to be bugged. I had some bandits blindly stare at the spot where i killed one of their comerades and just wait for me patiently to shoot them one after the other. Also Father Diodor was killed by boars without shooting at them once and when aggroed he blindly ran into anomalies.
Thats really disappointing since the ai in Radiophobia 1 was so awesome. I had one bandit sneak (he actually crouched) behind me and try to knife me, which I've never seen before. So if you could try to fix the AI, that would be highly appreciated.

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SeeZ0 Author
SeeZ0

Nah the AI is ok.

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chumik6000
chumik6000

What about repare kit function? Like it was in autumn aurora? And in this mod, can u make rebalace of economy? Prices are stupidly low...

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Guest
Guest

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Emmet.Otter
Emmet.Otter

Is this full game or requires SOC?

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mnemonick
mnemonick

It requires SoC.

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Soundwave1991
Soundwave1991

In the bar, get mission "get documents in X16 laboratory" crash to desktop... no "log" message! ??!!

My game is v1.0006 I use dynamic lighting.

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ele975
ele975

When and where does it crash?

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SeeZ0 Author
SeeZ0

That issue has already been fixed in the hotfix.

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VanyaSpagetti
VanyaSpagetti

The file from Arpil 15 (RadioPhobia2), is okay to use still?

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SeeZ0 Author
SeeZ0

Nope.

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chumik6000
chumik6000

how to use russian voices instead ukrine?

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Rogue_4TW
Rogue_4TW

Does this add cut content?

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Raging_Asthma
Raging_Asthma

Does this version work with Stalker SHoC 1.0006? The installer pointed out in red that I do not have the required version of 1.0005, but the mod file on the moddb page says RadioPhobia 2a (1.0005/6).

I ignored it and installed anyway and, unsurprisingly, the game crashes on prefetch/startup.

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SeeZ0 Author
SeeZ0

It does. You selected something wrong during the installation. What options did you select and what lighting are you playing on?

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poomanchu
poomanchu

Did you ever figure this problem out? It's showing me the same thing and there isn't anyway to mess it up. You can't even press any buttons besides extracting and opening the exe.

Edit: Nevermind, the dev was talking about after installation. It works fine.

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MaxOne37
MaxOne37

Greetings!
Give please customized use.ltx for brighter shaders.
I observe a strong blur of the picture far away and near the hands, as well as a too bright reflection of the sun's rays from the surfaces and a overexposed sky in the region of the sun's exposure.
Ibb.co, Ibb.co

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MaxOne37
MaxOne37

Sorry. I need customized user.ltx for brighter shaders. The problem is described in the post above. Most of all, the excessive blurring of the screen hinders.

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MaxOne37
MaxOne37

Can I need a customized file "ShaderSettings" to eliminate excessive blur?
What parameters need to be disabled or subtracted here to fix the described problems?

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SeeZ0 Author
SeeZ0

Its the depth of field thats creating the "blur".

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MaxOne37
MaxOne37

SeeZ0, do you speak russian?
Yes, I already understood that the Depth of Field is responsible for this.
But what parameters need to be changed and which values are optimal to remove the blurring of hands and weapons, to weaken the overall effect of the blur and to delay the beginning of its action?

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SeeZ0 Author
SeeZ0

Every line is commented. You should be able to figure it out.

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MaxOne37
MaxOne37

If everything was clear with the setting, it would not be necessary to ask.
The values of the parameters for DOF MINDIST float and DDOF_MINDIST float should be identical? How do these parameters relate?
It is necessary to adjust by a method of a casual choice

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Zhebbe
Zhebbe

Is it possible to remove or tune down gas mask breathing sounds and the sound from the actor walking?

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Guest
Guest

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Rexu
Rexu

Hello, can someone help me? When im starting the game with this mod i talk with Sidovirich and then the door is still locked and i can't get out...

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Guest
Guest

Does this work with static lighting?

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poomanchu
poomanchu

Forgot to sign in. That's my question.

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