RabidFlame
Full Version 2 commentsThis is my flamethrower for Doom. Actually, it's a combination of other mods to create the perfect flamethrower for Doom! This replaces the Plasma Rifle...
This is my flamethrower for GZDoom--not tested with any other source ports. Actually, it's a combination of other mods to create the perfect flamethrower for Doom! This replaces the Plasma Rifle. It's the Scuba Steve flame cannon, but it shoots the projectile from the UTNT Flamethrower made with resources by MasterOFMorag, Eriance, Keksdose, 3D Realms and Raven Software. The flames it leaves on the ground can now hurt you, and the sprites for them are out of B4Doom, resources created by Chris Syrimes and Mr Bubble.
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This is my flamethrower for Doom. Actually, it's a combination of other mods to create the perfect flamethrower for Doom! This replaces the Plasma Rifle...
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Hello.
At first it's very good mod and very well, in my opinion, imitates behavior of real flame thrower.
Recently, when I found this mod I thought that mod is almost perfect to combine with HULKDOOM.wad. And I did it. And it was good. And then I thought that I had played in HULKDOOM.wad with Wh40k bolter mod before. So I played with both of these mods. And...
Unfortunately it didn't work. When i was getting bolter from items on map, it disappears. From commends too.
I know I'm asking for a lot, and it isn't the newest mod, but if would you like to resolve that problem, it would be pleasure.
Of course it's only ask, and you have no obligation to do it.
link to bolter mod: Forum.zdoom.org
link to HULKDOOM.wad: Forum.zdoom.org
Sorry for my english.
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Hi there... I have an idea... Could you make a weapon mod with the celestial claw from amid evil.. Or better all weapons from amid evil... Would be damn awesome
I'm afraid I don't make any of these from scratch, unless that's already a Doom mod. Then I can tweak it and borrow from other mods to make it perfect. When I have time, of course. I'm on a mission, of sorts.
It is really nice!