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This mod, made by me - Xenasis, adds in 3 new factions, a few new units, and lots of fun Most units will be from other factions, but I will work towards making them all origional units. The Factions - Teh Spam Faction (spams well) Teh Rush Faction (rushes well) Teh OMGOP Factoin (is overpowered well)
Here is the list of the new changelog notepad document you will get with Teh Pwn Mod
ALL CHANGES ARE SUBJECT TO CHANGE, and I may add new ones
Change wrote: Teh Pwn Mod V1.3 Change List -
- Terrorist radius damage fix - doesnt hurt your forces any more
- Terrorist weapon damage from 300 to 375 (boost)
- Added Stealth Tank
- Added Tree
- Added Conscript Cannon
- Mammoth Tank Idle and Fire anims now work - Makes it look LOOOOOOADS better
- Mammoth Tank's build time now 25 seconds instead of 30
- Mammoth Tank's Weapon now needs to be looking straight at the enemy to shoot, as it should,
instead of it shooting to the side when the turrets where facing forward before
- Mammoth Tank's weapon do a little more damage
- Mammoth Tank's weapon does a little more splash damage
- Added the Harbinger Gunship for Teh OMGOP Faction
- Panther speed increase (land and water)
You have seen the stealth tank, new pics of the Mammoth tank coming, pics of the conscript cannon coming when i can be bothered finding the conscripts in air model, pics of the tree coming when it decides to work (I think I need one of "JonWe"'s tools to make it work. This is mainy why it is taking so long, plus the fact i recently got "The Orange Box" for PS3 and have been on that loads.
If you want anything changed or added, tell me, i may just change/add it
Here is my PlayerTemplates.xml, for anybody wondering how to add factions, since not many people knew how to do this at the start of Mod SDK's release...
Version 1.2, including a Mechanic for Rush and a Mammoth Tank for OMGOP, plus the odd here and there bug fix If the mammoth is generally retarded, i know...
i think this is dead.
Dead!?
Is anyone still working on this?
The tree will NOT be added in 1.3 as of yet, it just refuses to work...
More stuff to componsate for it tho!
Including an extra special surprise!
I would like to point out here, V 1.3 will be out AS SOON AS I fix the tree, which I am having no luck with (tryed JonWil's Civ Asset revolver)
VERY slightly changed change log -
Teh Pwn Mod V1.3 Change List -
- Terrorist radius damage fix - doesnt hurt your forces any more
- Terrorist weapon damage from 300 to 375 (boost)
- Terrorist now explodes when dead
- Added Stealth Tank
- Added Tree
- Added Conscript Cannon
- Mammoth Tank Idle and Fire anims now work - Makes it look LOOOOOOADS better
- Mammoth Tank's build time now 25 seconds instead of 30
- Mammoth Tank's Weapon now needs to be looking straight at the enemy to shoot, as it should,
instead of it shooting to the side when the turrets where facing forward before
- Mammoth Tank's weapon do a little more damage
- Mammoth Tank's weapon does a little more splash damage
- Added the Harbinger Gunship for Teh OMGOP Faction
- Added Harbinger Gunship Fix (thanks to TheWorms for this!)
- Panther speed increase (land and water)
very fun jw in the future r u going to add new models like what they look like
Nope, you NEED 3ds max for models, i have a modeling program, but it cant make .w3x files (ra3's art) since only 3ds max can use the plugin so it can make .w3x files
Hey, i love your mod, but i have a problem all of a sudden. Whenever i try to run one of your factions, the game crashes. It worked fine before, and i have changed nothing since then. I have tried reinstalling, but no good. Think u know anyway i can fix this?
TRY deleting your last replay, may work, may not...
If not.. I'm not sure, its fine at my end
Tried that several times to no avail. I guess I will just have to wait for version 1.3 to see if that works. Thanks anyway.
Sorry about the inconvinience - 1.3 will kick 1.2's *** anyway