World was changed, war was changed. But the rise of Rising Sun has not changed.

Post feature RSS Different from the original Red Alert 3

Some special changes, they are different from the original Red Alert 3.

Posted by on

1. Unit production

As the technology level increases, the unit's production costs and production time will decrease.

===========================================================================================


2. Forest bonus

Infantry in the tree will increase defense, damage, ROF and range.

Added affected marks in the next version:

===========================================================================================


3. Tree

Ordinary vehicles will not crush trees.

But experimental units can crush trees. (And Building XD)

===========================================================================================


4. Defense tower

The damage of the defense tower near the oilderrick and the orenode will be reduced.

===========================================================================================


5. Ship

Although the production requirements of the ship have been reduced, the defense has also decreased. Now, only ships that have upgraded 'Battleship Armor Upgrade' have considerable defense.

===========================================================================================


6. AOE Damage

Now, AOE damage will not knock out infantry, but it will reduce the movement speed of hit infantry and vehicles.

Comments
L3d
L3d

Cool some nice tweaks there great work !

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
C&C: Red Alert 3
Creator
C1CTWC
Contact
Send Message
Release date
Mod watch
Follow
Feature
Browse
Features
Share
Related Games
C&C: Red Alert 3
C&C: Red Alert 3 Real Time Strategy