A mod for Yuri's Revenge that reverses the roles of every original Red Alert 2 mission to play as the other side. In some cases, this is a direct reverse of the scenario, and in others it follows or precedes the original mission in the timeline.

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Report RSS Soviet Mission 11 - Fallout (view original)
Soviet Mission 11 - Fallout
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Guest
Guest - - 692,347 comments

btw are you going to disable units introduced in YR to keep it in RA2 style? or not?

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TAK02
TAK02 - - 584 comments

Why's the Chronosphere on the road?

Is the American military that inconsiderate towards its people or is this random building placement?

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NizzyStorm
NizzyStorm - - 6 comments

Yeah, I always replaced the allied refinery on the pavement next to the chrono and just put the chrono there. I would just remove the refinery form there and put it over by the ore/gems like the original missions did with the other two top and left ore patches.

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Description

"The penultimate step in forcing the United States to surrender is almost ready. With 30 minutes before the Cuban Missile base comes online, the Allies launch a desperate attack from their naval base in the Florida Keys."