To design the new sounds I mostly went through my old 'Sound Ideas' CDs, finding the original sources, re-editing all sounds to be CD quality, longer loops, alternative sounds for Modders (for example, jump now can have a 8 samples rotation)
The goal is no just replacing sounds, which would ruin the game, but to keep the mood of the game in today's audio standards.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
QUAKE EARGASM

QUAKE EARGASM

Full Version 5 comments

Sound replacement for Quake. High Quality, Same Attitude.

Post comment Comments  (0 - 10 of 13)
archonua85
archonua85 - - 2 comments

Paired Eargasm with Mindgrind, alongside the Quake Sound Bulb and another audio pack. Basically, I just picked up the best of all 4 for each audio file.

Quake Eargasm's highlights are in the " doors ", " items ", " misc " and to some extent the " player " section. The replacements from Eargasm are just perfect representatives of why this add-on can be seen as some eargasm. There is just something gorgeous about the modifications done that makes it way more polished and yet, still boasts the auditive components characteristic of the vanilla game. Basically the Quake equivalent of doing a martini cocktail with litchi. Christian Ice's best works are in my opinion the power-ups. Not only they are direct improvements that makes you never want to look back at anything else again, but in the case of inv2 (and basically anything with that 2 suffix), I also enjoy the fact even the audio itselfs is fading away when running out.

So you might wonder why my actual audio files are a mish mash or 4 different add-ons. Well, there is some files that Mindgrind does a better job in where Eargasm shines, but to me, there are 2 achille's heels that Eargasm suffers of.

First of all, the weapons. Don't get me wrong, the SNG, Rocket Launcher and Grenade Launcher absolutely are appropriate, but the shotguns are easily the weakest part and you would be better replacing it by another add-on.

Eargasm's second problematic, which basically applies also to Mindgrind, is the fact it doesn't cover the expansions. This is something the Quake Sound Bulb absolutely reigns uncontested for now because there is not much, if any options out there for whoever wants to improve the audio of Soa and DoE. Speaking of the Sound Bulb, Steve, if you listen here, I am starving for such treatment to Abyss Of Pandemonium's audio. I have good faith on you, bring it on.

So Eargasm is an alright consideration, but just bear in mind you wouldn't want to replace your shotgun audio, alongside a few quirks that other packs are not suffering from.

Reply Good karma Bad karma+2 votes
SoundBulb
SoundBulb - - 77 comments

I'm glad you mentioned mine.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,315 comments

This comment is currently awaiting admin approval, join now to view.

eightballone
eightballone - - 2 comments

Quakespasm cannot read all the sounds. Some sounds works (like "plyrjmp8.wav") but some other doesn't (like "armor1.wav"). I tried to re-encode the files, using Reaper, but I'm not sure about what characteristics of a wav file is Quakespasm able to read. The bit rate seems an important factor (combinaison of mono or stereo channels x bit depth). Ideas ? Amazing work btw

Reply Good karma Bad karma+1 vote
ChristianIce Creator
ChristianIce - - 5 comments

Found out just later that Quakespasm can't support stereo sounds.
Converting the stereo sounds in mono make them good for Quakespasm too, but you have to force the 44100 Hz with a batch at the beginning.

Reply Good karma+2 votes
eightballone
eightballone - - 2 comments

i'd be interested to know the story of the 2 sounds : "protect.wav" and "protect3.wav". do you know which synth were used ? the second one sound fm/phaser/vocoder.

Reply Good karma Bad karma+1 vote
SoundBulb
SoundBulb - - 77 comments

Just duplicate the sound, and increase the pitch of the newly duplicated track.

Reply Good karma Bad karma+1 vote
ChristianIce Creator
ChristianIce - - 5 comments

Not sure which synth, but you are spot on on the fact that the opening filter is very "modular".
By the time they were done, it was either a Moog or some Euro-rack, go figure which one :)
On the second one, I'd say yes to the chorus, nay to the vocoder.

Reply Good karma+2 votes
Shockwave_S08
Shockwave_S08 - - 134 comments

Will there be separate Eargasms for the two Mission Packs?

Reply Good karma Bad karma+2 votes
SoundBulb
SoundBulb - - 77 comments

I have no idea, but my sound mod is being combined with Eargasm, and my sound mod has the sounds from both of the mission packs, so... Yes and No. They will not be separate, but one file.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X