To design the new sounds I mostly went through my old 'Sound Ideas' CDs, finding the original sources, re-editing all sounds to be CD quality, longer loops, alternative sounds for Modders (for example, jump now can have a 8 samples rotation)
The goal is no just replacing sounds, which would ruin the game, but to keep the mood of the game in today's audio standards.

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QUAKE EARGASM

QUAKE EARGASM

Full Version 5 comments

Sound replacement for Quake. High Quality, Same Attitude.

Comments  (0 - 10 of 11)
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eightballone
eightballone

Quakespasm cannot read all the sounds. Some sounds works (like "plyrjmp8.wav") but some other doesn't (like "armor1.wav"). I tried to re-encode the files, using Reaper, but I'm not sure about what characteristics of a wav file is Quakespasm able to read. The bit rate seems an important factor (combinaison of mono or stereo channels x bit depth). Ideas ? Amazing work btw

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ChristianIce Creator
ChristianIce

Found out just later that Quakespasm can't support stereo sounds.
Converting the stereo sounds in mono make them good for Quakespasm too, but you have to force the 44100 Hz with a batch at the beginning.

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eightballone
eightballone

i'd be interested to know the story of the 2 sounds : "protect.wav" and "protect3.wav". do you know which synth were used ? the second one sound fm/phaser/vocoder.

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Bermanator2000
Bermanator2000

Just duplicate the sound, and increase the pitch of the newly duplicated track.

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ChristianIce Creator
ChristianIce

Not sure which synth, but you are spot on on the fact that the opening filter is very "modular".
By the time they were done, it was either a Moog or some Euro-rack, go figure which one :)
On the second one, I'd say yes to the chorus, nay to the vocoder.

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Shockwave_S08
Shockwave_S08

Will there be separate Eargasms for the two Mission Packs?

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Bermanator2000
Bermanator2000

I have no idea, but my sound mod is being combined with Eargasm, and my sound mod has the sounds from both of the mission packs, so... Yes and No. They will not be separate, but one file.

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Mynameislol
Mynameislol

the shotgun & nailgun sounds are from half-life 2

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ChristianIce Creator
ChristianIce

Yes and No.
Sounds are from libraries like Soundideas, and it can happen that a game uses those as a source, so you will end up with the same sound.
I've tried to locate the original source files used by Id in 1996, but I couldn't locate them all.

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Bermanator2000
Bermanator2000

I found them. Just look through my mod, they're there.

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